TimeSplitters 2: Upscaling Problem
#1
Hi!

I'm having problems playing TimeSplitters 2.

When I change the internal resolution to anything other than the native one, it starts to look blurry or blurred and it becomes very annoying to the eyes to be able to see it that way.

Is there a patch/code that fixes this problem? This happens in both the NTSC and PAL versions.

Here I leave a couple of images as an example:

Native Resolution

[Image: Time-Splitters-2-SLES-50877-native.png]

2x Resolution

[Image: Time-Splitters-2-SLES-50877-upscaling.png]

Thanks!!

It is necessary to open the images in another tab/window to notice the differences.

Thanks!
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#2
(05-08-2025, 12:11 AM)roioros Wrote: Hi!

I'm having problems playing TimeSplitters 2.

When I change the internal resolution to anything other than the native one, it starts to look blurry or blurred and it becomes very annoying to the eyes to be able to see it that way.

Is there a patch/code that fixes this problem? This happens in both the NTSC and PAL versions.

Here I leave a couple of images as an example:

Native Resolution

[Image: Time-Splitters-2-SLES-50877-native.png]

2x Resolution

[Image: Time-Splitters-2-SLES-50877-upscaling.png]

Thanks!!

It is necessary to open the images in another tab/window to notice the differences.

Thanks!

I've been looking into fixing blurry distant objects and textures for TS2. Here's what I've figured out so far. 

Go to your games list, Right click TS2 and click properties. This way you can change settings for this game only. 

Go to Graphics, go to the rendering tab, check the box that says Manual Hardware Renderer Fixes. You'll get Hardware Fixes and Upscaling Fixes tabs right next to Rendering tab. 
Go to Hardware Fixes tab and change skip draw range to 1 or 2. For me, I can set either start or end to 1 or 2 and it will fix the blurriness. Just play around with the numbers a bit. You can do this with the game running and see the changes in real time. HOWEVER, I've noticed that this will also make the temporal uplink image disappear, which for me is an issue because I find it useful for missions like Neotokyo 2019. 

You might also want to go to Upscaling fixes and change Half Pixel Offset. I think it helps the image quality to set it to Special (Texture).

I'm running this with an RTX 3060 Ti at 6x Native resolution. 

I'm hoping someone will find a way to fix this and keep the temporal uplink image and post the fix here.
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#3
By the way, here's a before and after I made the adjustments I mentioned.

   
Original

   
Skip draw range 1x1
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#4
Hi frizzlefryyy, thanks for your help!.

Yes, there's quite a difference. The image looks better, it seems much more playable.

I never touch the advanced options so I didn't know about this. It's a great improvement. I hope, as you say, a permanent solution can be found, since this game is amazing.

This didn't happen with the first TimeSplitters, it looks perfect. I suppose something similar will happen with the third installment (Future Perfect), although I can't test it since I don't have the game (yet).
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#5
I think the issue is that there is a post-processing effect like a depth filter which looks fine on native, you upscale ,and it makes the image sharper but the depth filter gets misaligned. the skipdraw just snips out a small section that gets rendered (post-processing in the name is the effects after all the other rendering) but it's baked in that wouldn't work.

It's normal behaviour which the developers never intended but hey atleast you succeeded doing a change you like.
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#6
Hi RedDevilus!

Thank you very much for your explanation. It's as you say, most likely that's an effect the game creates and it doesn't work correctly when upscaling.

My question is, is it possible to somehow disable that effect completely?

I searched but there is no patch/code, I tried using an deinterlacing code but it didn't work, it looked the same.
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