Timesplitters: Future Perfect... ALMOST works OK, any suggestions?
#11
I thought I'd post a wee update to this thread:

On the second mission, you need to use a crane to disable a U-Boat turret. However, on both SW/HW rendering, the image is distorted. I discovered that skipdraw 1 fixes this particular bug.

The static onscreen is a real problem. In later maps, I've seen it turn into horrible white bloom which covers the bottom third of the screen. Switching to software mode helps, but is a tad chuggy on my E6600 Core Duo overclocked to 3Ghz.

Also, on the mansion mission, ghosts are invisible without SW mode.

The pause menu doesn't render correctly without SW mode.

So in a nutshell, while this game runs surprisingly smoothly, GSDX handles it with all the elegance of a tap dancing hippo.

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#12
did you try

enable HW hacks

it helpt me out




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