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So there's a way to get audio sync correctly with pal games forced to go at 60 fps ? I'm trying silent hill 4 the room pal and with time stretch audio mode i get delay with audio in cut scene in real time, with async mix, audio is in sync but i have crackling audio, but i have latency value stock at 150. There's a easy solution to solve this ? The problem is the latency with async mix ?
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In order to help you further with your problem, please make sure the following are all provided.
- Your hardware specs - CPU, Graphics Card, Memory, Operating System.
- The version of PCSX2 you are using.
- Any non default settings you are using.
- What games you are trying to play and if you are playing them from ISO or DVD.
Thank You.
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Why do you want to run a pal game at 60hz? How do you achieve that?
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forcing a game at 60fps that is meant for the PAL region will make it run faster, which will cause time stretching to speed the audio up, which could cause inaccuracies. you can probably lower it by making the buffer smaller in the timestretch configuration.
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ok so i tried the turbo at 120% but this solution is good for certain games, for silent hill 4 seems ok, but it's not for every game, example, shadow of memories has ton of talking, and with turbo mode, the voice is accelerated, not so much, but it's "tedious" to listen these voices for all the duration of the game. I should try lowering the timestretch values, let's see what happen!
willkuer it's easy, just change the values in the PCSX2_vm.ini file
jesalvein it's not something related to specs or pcsx2 build. Thanks anyway^^
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(09-30-2015, 02:41 PM)avih Wrote: Also, I'm not sure if the best way to speedup PAL games (and to play them faster than they would on an actual PS2) is to set the PAL speed to 60 (or 59.94) Hz.
That's what I did when I tried the PAL version of FFX, and also when I play KH2 at 120fps (forcing the NTSC framerate to 119.88fps in this case). The audio works correctly that way.
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