03-15-2010, 10:53 PM
Hiyo,
Currently I'm testing playing my two Persona games (persona 3:fes and persona 4) and I find that using dx10 on GSdx makes these games have choppy or slow or glitchy audio. I'm using a compiled version of 0.9.7 so i don't expect any support, however I was wondering if I could get any feedback or your opinions! Thats fine right?
Anyways, here's my current setup:
AMD Phenom II x3 720 BE @ 2.8
4GB DDR2-6400 in dual channel
creative x-fi xtrememusic
playing from the hard drive
ATI Radeon 4890 1GB
Nothing is overclocked, speedhacks are off, the VU Clip Flag Hack is on (persona games it said), framelimiting is on, etc. You can see in the images.
Here is my dxdiag if you need it: http://gvaz.pastebin.com/njGSqU0S
Here's what I tried: (p3:fes, I tested less with p4 but suffice to say it's the same)
dx10 on (hw) (no interlacing, d3d internal res @ 1920x1080, 1x scaling, texture filtering on square) and spu2-x on linear, 1x normal reverb, xaudio2 w/ 50ms latency, no aa, Vsync is on (mandatory. screen tearing is not allowed) window size at 1024x768, resolution is at 1920x1080 60hz
>Looks nice, and runs fast, however audio is mostly slow and cutscenes are about 50% speed of what they should be. fps is at 40 fps, ee at 80%ish, gs at about 0-5% for the opening cutscene. Audio is sort of slow at the entrance of Tartarus, with clicking and popping. In game menus and all that seem to work fine without any lag. Main menu is however a bit laggy, ZeroGS is "faster" in this regard I found.
I'd take a screenshot but for some reason fraps is being retarded.
Same settings as above, but with "ps2 internal resolution" checked.
>Runs worse, looks worse, opening fmv runs slightly better, but in game audio runs like *****. FPS is at 53 or so.
Same settings as first one, except audio is set to portaudio, and d3d scaling set to 3x
>Looks good, get about the same fps, but audio is even worse. Main menu is kinda sluggish
Trying something else now, same settings as first one, however resolution set to window size, d3d resolution set to window size. Scaling at 3x.
>Same audio issues. Main intro audio is poppy. Audio is still slow, but get 40 fps in some places, 60 fps in others. Menus are okay.
Okay. Time to try dx9 (hw):
1024x768 @ 60hz, no interlacing, stretch, d3d at resolution, 3x scaling, no aa, texture as a box, log z on, alpha correction on. otherwise same as the first one.
>Main opening video runs around 95-100% speed that it should be getting with barely noticeable slowdowns if at all. Almost no popping, perhaps 3 pops total. Noticing no audio issues whatsoever. In game audio @ Tartarus entrance proper speed with very minor audio popping or slowdowns. Menus are fine, no audio glitches. 55-60 fps. However, shadows and some textures get kind of wonky, and the "fading" aura in tartarus looks weird, like you're in a dream. This is less apparent on dx10.
Same as above one, turned persona hack off, but put back to dx10,Changed clamp mode to full, turned vsync off.
>OP runs fine, menus run fine, in game battle is still rather slow audio wise. Graphics run about 40-60 depending on whats on screen. all three cpu cores are 40-50% generally. EE is very high, about 95-100%, gs is about 10-20%. FPS is at 45-50 in battles.
Same as above, but the persona hack on:
>Better, but places with lots of people like the auditorium or classroom or big enviroments, the game says it runs around 30-35 fps and the audio works at about 40% speed as does the game. GS is around 20-27% and CPU is about 50% over all three cores as per usual.
Dx10
Click
Dx9
Click
As you can tell, it's missing shadows on the player character on dx9. Depending on the camera angle, I'll get these glitches too on dx9:
Click
Notice the walls and carpet. This shows up at a range of camera angles, but mostly when you're looking down the hallway.
Anything you could suggest that I didn't try?
Currently I'm testing playing my two Persona games (persona 3:fes and persona 4) and I find that using dx10 on GSdx makes these games have choppy or slow or glitchy audio. I'm using a compiled version of 0.9.7 so i don't expect any support, however I was wondering if I could get any feedback or your opinions! Thats fine right?
Anyways, here's my current setup:
AMD Phenom II x3 720 BE @ 2.8
4GB DDR2-6400 in dual channel
creative x-fi xtrememusic
playing from the hard drive
ATI Radeon 4890 1GB
Nothing is overclocked, speedhacks are off, the VU Clip Flag Hack is on (persona games it said), framelimiting is on, etc. You can see in the images.
Here is my dxdiag if you need it: http://gvaz.pastebin.com/njGSqU0S
Here's what I tried: (p3:fes, I tested less with p4 but suffice to say it's the same)
dx10 on (hw) (no interlacing, d3d internal res @ 1920x1080, 1x scaling, texture filtering on square) and spu2-x on linear, 1x normal reverb, xaudio2 w/ 50ms latency, no aa, Vsync is on (mandatory. screen tearing is not allowed) window size at 1024x768, resolution is at 1920x1080 60hz
>Looks nice, and runs fast, however audio is mostly slow and cutscenes are about 50% speed of what they should be. fps is at 40 fps, ee at 80%ish, gs at about 0-5% for the opening cutscene. Audio is sort of slow at the entrance of Tartarus, with clicking and popping. In game menus and all that seem to work fine without any lag. Main menu is however a bit laggy, ZeroGS is "faster" in this regard I found.
I'd take a screenshot but for some reason fraps is being retarded.
Same settings as above, but with "ps2 internal resolution" checked.
>Runs worse, looks worse, opening fmv runs slightly better, but in game audio runs like *****. FPS is at 53 or so.
Same settings as first one, except audio is set to portaudio, and d3d scaling set to 3x
>Looks good, get about the same fps, but audio is even worse. Main menu is kinda sluggish
Trying something else now, same settings as first one, however resolution set to window size, d3d resolution set to window size. Scaling at 3x.
>Same audio issues. Main intro audio is poppy. Audio is still slow, but get 40 fps in some places, 60 fps in others. Menus are okay.
Okay. Time to try dx9 (hw):
1024x768 @ 60hz, no interlacing, stretch, d3d at resolution, 3x scaling, no aa, texture as a box, log z on, alpha correction on. otherwise same as the first one.
>Main opening video runs around 95-100% speed that it should be getting with barely noticeable slowdowns if at all. Almost no popping, perhaps 3 pops total. Noticing no audio issues whatsoever. In game audio @ Tartarus entrance proper speed with very minor audio popping or slowdowns. Menus are fine, no audio glitches. 55-60 fps. However, shadows and some textures get kind of wonky, and the "fading" aura in tartarus looks weird, like you're in a dream. This is less apparent on dx10.
Same as above one, turned persona hack off, but put back to dx10,Changed clamp mode to full, turned vsync off.
>OP runs fine, menus run fine, in game battle is still rather slow audio wise. Graphics run about 40-60 depending on whats on screen. all three cpu cores are 40-50% generally. EE is very high, about 95-100%, gs is about 10-20%. FPS is at 45-50 in battles.
Same as above, but the persona hack on:
>Better, but places with lots of people like the auditorium or classroom or big enviroments, the game says it runs around 30-35 fps and the audio works at about 40% speed as does the game. GS is around 20-27% and CPU is about 50% over all three cores as per usual.
Dx10
Click
Dx9
Click
As you can tell, it's missing shadows on the player character on dx9. Depending on the camera angle, I'll get these glitches too on dx9:
Click
Notice the walls and carpet. This shows up at a range of camera angles, but mostly when you're looking down the hallway.
Anything you could suggest that I didn't try?
CPU: i5 3570k @ 4.2 | RAM: 8GB DDR3 | GPU: 1GB Radeon HD5550 @ Stock
Running: 1.1.0.5764
Running: 1.1.0.5764