Tokyo Xtreme Racer Zero [SLUS 20189] (U)
#1
status=5;
version=1.1.0;
console=PS2;
crc=C1760287;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
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Official betatester of PCSX2
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#2
Game
  • Tokyo Xtreme Racer Zero
ELF name
  • SLUS 20189
Game CRC
  • 0xC1760287
Region
  • NTSC(-U)


Compatibility report

CPU
  • INTEL Core i7-3770S CPU @ 3.10GHz
GPU
  • NVIDIA Geforce GTX 780
Sound
  • ASUS Xonar Essence STX

Build Description
PCSX2 1.1.0 r5730 (svn) Oct 5 2013 Windows 7 x64
BIOS Japan v01.00(17/01/2000) Console
  • GSdx 5732 (MSVC 16.00, SSE41) 0.1.16 [GSdx32-SSE4-r5732]
  • LilyPad svn (r5403) 0.11.0
  • SPU2-X r5731 2.0.0
  • cdvdGigaherz (r5692) 0.8.0
  • USBnull Driver r5684 0.7.0
  • FWnull Driver r5684 0.7.0
  • DEV9null Driver r5684 0.5.0

Settings

EE/VU Rounding
  • Chop/Zero
EE Clamp modes
  • Full
VU Clamp modes
  • Extra + Preserve Sign
Speedhacks
  • INTC Spin Detection
  • Wait Loop Detection
  • Fast CDVD
  • mVU Flag Hack
  • MTVU (Multi-Threaded microVU1)
Deinterlacing
  • Blend bff (native resolution)
  • Bob tff (x6 native resolution)
Gamefixes
  • N/A
Amount of testing
  • COMPLETED

Comments
Native settings - speed hacks disabled
5-10 FPS performance hit depending on the situation. Enabling speed hacks reduces the drop, but depending on which rival you meet you may get a performance hit while running behind them. However, when they are out of sight the game runs 99% again.
--- --- ---
Strange FPS drops / lag spikes depending on the situation (w/ GSdx10 @ D3D11 Hardware). Cause, unknown.

Bugs
Hardware renderer
  • Direct3D9 & Direct3D11
When you meet a wanderer or any other bosses, you may not see the last "show off" scene. It just goes grey.
Software renderer fixes this for now.

Status
Playable


Old report PCSX2 1.0.0 r5350

Game title: Tokyo Xtreme Racer Zero
ELF name: SLUS-20189
Game CRC: 0xC1760287
Region: NTSC(-U)

Compatibility report

PC Specs:

CPU: Intel Core i7-3770S CPU @ 3.10GHz
GPU: Intel HD Graphics 4000

Build Description: PCSX2 1.0.0 r5350 - Windows

BIOS Used:
Japan v01.00(17/01/2000) Console

EE/VU Rounding: Chop/Zero
EE Clamp modes: Full
VU Clamp modes: Extra + Preserve Sign

Speedhacks Used:
EE Cyclerate & VU Cycle Stealing 1
INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, MTVU

Gamefixes Used:
None

Amount of testing done (little/medium/much/completed-game):
medium

Comments:
The game crashes after the intro video, but smart use of gs output disabler and savestates you can actually avoid the problem and try the game out.
However, after you've started driving you'll not be able to return to the garage because the intro problem will occur then (black screen).

Excluding the native texture problem with cars in-game and the menus, I'd say the game is pretty much 100%.

Bugs:
Game menus are severely broken. In-game car texture is broken with native resolution (2x or higher needed) and with GSdx software-mode. Software-modes back mirror has sever ghosting. Garage car texture remains good regardles of settings.
When returning to the garage after driving, the blackscreen of death occurs ("endless loop cycle" EE: 0% - GS: 100%). The same problem happens after the intro when you first try to start the game.


Status
Intro


[Image: Untitled_1.jpg]
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#3
Hello, I have tried playing this version of the game and it seems to be working 100% fine, no graphical issues or anything.

I am using the latest SVN 5714-windows

I will provide screenshots of everything....

Sorry for the image size.. this will not be dial-up or dsl friendly

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[Image: 6.bmp]
[Image: 2887057.png]
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#4
Thanks for the update, if you could post a complete compatibility report (possibly without speedhacks initially) that would be great.

Ofc don't upload the pictures again ;p
[Image: ref-sig-anim.gif]

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#5
(08-12-2013, 11:01 AM)refraction Wrote: Thanks for the update, if you could post a complete compatibility report (possibly without speedhacks initially) that would be great.

Ofc don't upload the pictures again ;p

i disabled speed hacks and ran the game. works just fine

no graphical errors,hang times,crashes

i get a constant 60 fps in the menus

while racing on the map and such i get 43-60 depending on areas i am in.

overall id have to say this game is now 100% playable
[Image: 2887057.png]
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#6
(08-12-2013, 11:15 AM)Nim Ayanami Wrote: i disabled speed hacks and ran the game. works just fine

no graphical errors,hang times,crashes

i get a constant 60 fps in the menus

while racing on the map and such i get 43-60 depending on areas i am in.

overall id have to say this game is now 100% playable

Thanks, but if you could post a proper report that would be great. It just makes it easier for ease of looking.
[Image: ref-sig-anim.gif]

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#7
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 08 01 2014 1.2.0 r5782 - Windows
GSdx 5801m SSE41 [09 01 2014]
LilyPad 5801 0.11.0 [09 01 2014]
cdvdGigaherz 5801 0.8.0 [09 01 2014]
USBnull Driver 5801 0.7.0 [09 01 2014]
SPU2-X 5801 2.0.0 [09 01 2014]
DEV9null Driver 5801 0.5.0 [09 01 2014]
FWnull Driver 5801 0.7.0 [09 01 2014]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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