(12-20-2015, 02:55 PM)refraction Wrote: This is fixed in the 1.3.1 development builds, at least with OpenGL
OK, downloaded one of the latest 1.3.1 build. Here's the result.
PC Specs:
CPU: Intel Core 2 Duo E7500 - 2.93GHz
GPU: Nvidia GeForce G210 - 512MB
Build Description: PCSX2 1.3.1 20151220132053 Git release
BIOS Used: Europe v01.60(04/10/2001) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
EE Cyclerate: level -2
VU Cycle stealing: level 3
INTSC spin detection enabled
Wait loop detection enabled
Fast CDVD disabled
mVU Flag Hack enabled
MTVU disabled
Using GSdx OGL plugin, as suggested by refraction.
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game): medium (don't know if the previous post's "completed-game" counts)
Comments:
I still encounter the same lag, so that's why I still enabled the speedhacks. Seems to look better here, but it's still glitched. The lower half of the screen appears to be brighter than the upper half, and night vision effect is blank on the lower half too. Don't know if I need to tweak some of the GS settings.
There's something in the log that says "Failed to find X" and "GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!" (see screenshots 1 and 2) Don't know if it's the cause of this graphical glitch.
Game works pretty fine though. I can complete one of the missions without much problems.
Bugs:
Lower half of the screen is glitched, and it's a bit brighter than the upper half of the screen. Night vision is blank on the lower half of the screen (see screenshots below). Software mode fixes the problem as usual.
Status
Playable