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So I checked an old branch and try to remember what must be done. Actually it is more complicated if we want to implement correctly (i.e. fix others game effect for free). We need
1/ Absolute addressing [0;N] instead of relative addressing [0/N; N/N] of texture.
2/ We need to detect sub-RT offset
3/ Either implement texture conversion or hack to avoid it (move channel b to channel r).
The trick of 1 is that it will requires more work from the GPU. Worst case would be the SW filtering which is 4x slower. And it might not be compatible with custom resolution.
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03-12-2017, 12:51 PM
(This post was last modified: 04-13-2017, 12:14 AM by quick.sliver1.)
1)Game title: Tom Clancy's Splinter Cell - Chaos Theory [SLUS 21137] (U)
2)ELF name:
3)Game CRC:
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017]
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]
Backup before save | Automatic Gamefixes
Preset 2 - Safe (faster)
Speedhacks Used:
N/A -- (Following Preset 2)
Gamefixes Used:
N/A -- (Following Preset 2)
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware) | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (PS2) | Anisotropic off | MipMapping (Ins) = off | CRC Hack = Full
Blending Unit Accuracy= Medium
SPU2-X:
Vol 100% | Latency 149ms (avg) | TimeStretch (Recommended)
Amount of testing done (little/medium/much/completed-game): Completed-game
Comments:
Game runs great in Hardware modes by default setting.
Thermal vision is working @ OGL (HW) only by default setting.
Darker gameplay requires brightness increments from “shader config” for better graphic looking.
Bugs:
# Freezing Cutscenes @ hardware mode only. Fixed by; Toggling (F9) each time starting to watch the cutscenes.
OR Software Mode (F9)
Status
Playable
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Does the automatic fmv switch gamesfix not work?
Posts: 20.326
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OK thanks, just wanted to check if the auto switch (which does that for you) worked to avoid messing around with manually switching