Tomb Raider - Angel of Darkness [SLUS 20467] (U)
#1
status=5;
version=1.4.0;
console=PS2;
crc=3BAEBCC3;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status goes from playable to intro.

Bugs:

Hangs on first screen and hits a TLB miss error.
(EE pc:001D7638) TLB Miss, addr=0x0 [load]

Status
Intro
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
Game needs the OPH flag hack and needs to be run via "full boot" to work correctly.
The hack is activated via automatic gamefix.

Status
Playable
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#4
1)Game title:Tomb Raider - Angel of Darkness
2)ELF nameWackoLUS 20467
3)Game CRC-3BAEBCC3
Compatibility report:Work good.Fine

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 5880 .svn Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Much
Comments:Fine.Full boots required at least the first time.Issues?-Please read the thread of the Pal-sles version(European).

Bugs:N/A

Status

Playable
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#5
1)Game title: Lara Croft Tomb Raider : Angel of Darkness [SLUS 20467] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware)  | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off| CRC Hack = Aggressive
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
 
Amount of testing done (little/medium/much/completed-game): Completed-game.
 
Comments:
Run Game @ Full Reboot.
 
Justification info. for clarification.
Game runs great.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
 
Bugs:
#Initiative text @ menu list is hidden.                       Fixed by; Full reboot
 
Status
Playable 100%


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#6
(02-06-2016, 06:10 AM)quick.sliver1 Wrote: Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
 

Really not relevant to playing any game and will only serve to slow you down
[Image: ref-sig-anim.gif]

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#7
Why are you using non-default settings like "CRC Hack = Aggressive" and "Texture Filtering= Bilinear (Forced"? If it's necessary you should explain why.

And wouldn't the default report layout be better, without listing default plugins and the distracting "Justification info. for clarification
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game."?
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#8
(02-06-2016, 01:45 PM)refraction Wrote: Really not relevant to playing any game and will only serve to slow you down

That actually depends on ur PCSX2 sound config + PC spec.  As for me, All tested games are working great with this. The sound is clear as well as no slowness performance so far.  That is if u apply “Latency 151ms (avg) | Async Mix”. But as for "Timestretch", it sometime causes me a lot of sound interruption for some games.


(02-06-2016, 02:15 PM)FlatOut Wrote: Why are you using non-default settings like "CRC Hack = Aggressive" and "Texture Filtering= Bilinear (Forced"? If it's necessary you should explain why.

And wouldn't the default report layout be better, without listing default plugins and the distracting "Justification info. for clarification
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game."?

It gives a clear texture for graphic. At least, better than Bilinear (PS2) & Nearest.  As for "CRC Hack = Aggressive OR Full”, it would make no major difference. I left the config to “Aggressive” to test out PCSX2 capability with my systems. && it works just fine.
 
Default report layout is good and I have no problem with it.  If u read carefully, I included “Justification info. for clarification” under comment section with different color as an extra info/reminder/hint.   As u know, most PCs OS nowadays are very occupied with annoying startup appz, which degrades the system performances.  In other word, those “annoying startup appz” would surely consume/occupied a memory space from ur CPU/RAM for nothing, which might result to bad performance for compiling the PCSX2, I presume.
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#9
(02-06-2016, 08:19 PM)quick.sliver1 Wrote: That actually depends on ur PCSX2 sound config + PC spec.  As for me, All tested games are working great with this. The sound is clear as well as no slowness performance so far.  That is if u apply “Latency 151ms (avg) | Async Mix”. But as for "Timestretch", it sometime causes me a lot of sound interruption for some games.

No it's very irrellivant, turning on all the debug logging does help you in any way, shape, or form, all it does is spams logs/the console with stuff you don't need to know while playing, it does nothing to improve sound quality or compatibility
[Image: ref-sig-anim.gif]

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#10
(02-07-2016, 03:54 AM)refraction Wrote: No it's very irrellivant, turning on all the debug logging does help you in any way, shape, or form, all it does is spams logs/the console with stuff you don't need to know while playing, it does nothing to improve sound quality or compatibility

ok, I will keep in mind about that info.  thanks for clarification Biggrin
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