Tomb Raider - the Angel of Darkness slowdowns
Well, this game works practicaly flawless, there aren't any graphical glitches and it's speed is ok for most of the time. Most.
The thing is that this game has some strange slowdowns in certain locations. I would understand if it was because of locations' complexity, but it's not. It seems that some really big locations work great, while in some rooms without any particular details it can drop to 2/3 fps. It's the only problem which makes this game hard to play. Even lack of fonts isn't that irritating, they're for menu and dialogues only. Does someone know how to fix this problem?

I'm playing [NTSC-U] [3BAEBCC3] on 0.9.8 emulator version.

My pcsx2 configuration(I've tried already different video settings and speedhacks, but this game just does not care):

My computer:
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: Polish (Regional Setting: Polish)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: P35-DS3
BIOS: Award Modular BIOS v6.00PG
Processor: Intel® Core™2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 3072MB RAM
Available OS Memory: 3070MB RAM
Page File: 1513MB used, 4625MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

And graphics cart Nvidia GeForce 9800GT 1GB RAM

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What do the EE% and GS% say in the game window's titlebar when it slows?
probably GS choking on geometry

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