Transformers Armada help
#1
I'm using latest PCSX2. Played trough Baldurs Gate: Dark alliance 1&2 no problems. Full speed. Now i tried to play Transformers and it is also running full speed. But for some reason the game is very blurry, and clouds keep turning black. Any idea on which settings fix these issues for Armada?

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
Code:
Invalid language identifier (wxID=0)
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 19041), 64-bit
    Physical RAM     =  16305 MB
    CPU name         =  AMD Ryzen 9 5900X 12-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  4.299 ghz (24 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 7ed8320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
    SSE4a

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins from D:\Program Files (x86)\PCSX2\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 87ms)
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\Draze\Downloads\Transformers (USA)\Transformers (USA).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1416480 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce RTX 2080 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 457.30
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Program Files (x86)\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: D:\Program Files (x86)\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (3072x7680)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.68;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.68;1) Game CRC = 0xF40DAE1E, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.68;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.68;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_206.68;1
1 00100000 005ce480 .............................................................................................
Loaded, cdrom0:¥SLUS_206.68;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Enabled Gamefix: VIFFIFOHack
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
Heap memory total free: 24.421MB  (after reserving Sony heap area)
Heap memory total free: 22.928MB  (after static initialisers)
Get Reboot Request From EE
GSdx Lookup CRC:F40DAE1E
GSdx Lookup CRC:F40DAE1E
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[TwoFish] TwoFish CD/DVD server v1.6 starting up.
[CDSEARCHFILE] 576 bytes in 36 dirs, 6060 bytes in 303 files, 6636 total
[TwoFish] TwoFish v1.6 ready.
---------- IMH TDG RustyNails IOP (RELEASE [CW])
IOP module "Sirens3_Server" version 03aa (gp=000c6cb0)
===============================================================
System memory report (IOP):
System  Total              Available          Largest Block
---------------------------------------------------------------
IOP     00200000 (2048KB)  000b0c00 ( 707KB)  000adf00 ( 695KB)
IOPSL3  00000000 (   0KB)  00000000 (   0KB)  00000000 (   0KB)
IOPS00  0000a800 (  42KB)  000047a0 (  17KB)  000047a0 (  17KB)
===============================================================
tdgStartupPlatformEnvironment() called
[Sirens] 0025cf07 ============================================================
[Sirens] 0025cf07 IOP library version: 3.01.21.0170
[Sirens] 0025cf07 Thread 'Primary RPC' (id=0188eb21, pri=48, stk=00002000)
[Sirens] 0025cf07 Thread 'Primary RPC' starting
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
[Sirens] 0188eb21 Creating IOP audio device
[Sirens] 0188eb21 Mode: stereo
[Sirens] 0188eb21 Mode: stereo
[Sirens] 0188eb21 Mode: stereo
Frame buffer size set to  640x1280 (3840x7680)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 44 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
    Loading GSGSdx
Lookup CRC:F40DAE1E
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
GSdx Loo    Loading GS
kup CRC:F40DAE1E
Frame buffer size set to  512x1280 (3072x7680)
Frame buffer size set to  640x1280 (3840x7680)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 36 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:F40DAE1E
GSdx Lookup CRC:F40DAE1E
Frame buffer size set to  512x1280 (3072x7680)
Frame buffer size set to  640x1280 (3840x7680)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 36 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
    Loading GS
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
GSdx Lo    Loading GS
okup CRC:F40DAE1E
Frame buffer size set to  512x1280 (3072x7680)
Frame buffer size set to  640x1280 (3840x7680)
[Sirens] 0188eb21 Mode: stereo
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 70 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
GSdx Lookup CRC:F40DAE1E
    Loading GS
Frame buffer size set to  512x1280 (3072x7680)
Frame buffer size set to  640x1280 (3840x7680)
[Sirens] 0188eb21 Mode: stereo
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 114 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
GSdx Lookup CRC:F40DAE1E
    Loading GS
Frame buffer size set to  512x1280 (4096x10240)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 80 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
GSdx Lookup CRC:F40DAE1E
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 92 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F40DAE1E
    Loading GS
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset

I tried software and hardware mode. Looks great in hardware mode and runs great, but with glitchy black sky and black vertical lines now on left side of screen. Software mode runs without glitches but can't change internal resolution (at least i don't see a way) and it can't maintain full speed.
#4
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CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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