Transparency problem with GSdx software renderer
#11
Thanks, any chance this will be fixed in the final 0.9.9 release?

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#12
Ask Gabest. Did you read what shadow lady said. Tongue2
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#13
Don't count on it, no one seems to be working on this.
For now simply use that older version.
#14
But why go backwards with the software renderer instead of advancing forward or at least not introduce bugs in it?
#15
That's how development is, you fix 1 thing and something else breaks. It's not as easy as you make it to be.
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#16
Yeah! When making a game when i try to remove a bug in animation/coding etc, thousands of other errors are seen like charaters behaving abnormally, or don't move at all(after the fix). Then I have to go back to the previous code and re-code the whole game and somehow manages to be fine. Laugh
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#17
Seems there was a bug and Gabest swiftly found and fixed it Smile
https://code.google.com/p/pcsx2/source/detail?r=4975
#18
Fixed in r4975 so closing this.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
#19
Bugs will always appear in one place or another, and the fact that one(or more) game(s) work does not mean all of them will work.

BTW: You forgot to actually close the topic.




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