Posts: 25
Threads: 3
Joined: Sep 2009
Reputation:
0
I have a problem with FFX where movie playback always looks corrupt, with bits of the previous non-movie scene showing through it. As soon as I pause the emulation with the ESC key and then resume it, though, it plays back as it should (which proves it isn't a disc problem), but I don't want to have to do this for each movie that plays. It's probably a related issue that I see parts of the last movie played instead of a black screen behind the menu as I switch between the in-game menu and game screen.
This happens with PCSX2 version 0.9.6 and the latest r1736, be it with GSDX 890, 1650 or 1846. I've tried fiddling with all the options in my Nvidia control panel and that doesn't help either (I thought it might be a triple-buffering issue since it seems to leave the previous image inside a buffer instead of clearing it). Nothing has worked.
Posts: 521
Threads: 0
Joined: Sep 2009
Reputation:
0
Location: Sydney, Australia
I guess I have a similar problem, though much less pronounced. Instead of the entire screen being corrupt after watching an FMV, I only get a line at the bottom of the screen that flickers. Pressing ESC and resuming gets rid of it.
However, it didn't always do this; it just suddenly started somewhere near the end of the game (don't quite remember exactly when).
I've also moved from 0.9.6 to various betas, including the latest r1888. However, in my case it is only a very minor annoyance.
Posts: 25
Threads: 3
Joined: Sep 2009
Reputation:
0
09-24-2009, 08:03 AM
(This post was last modified: 09-24-2009, 08:03 AM by auricgoldfinger.)
As I look more closely it seems it is flickering very rapidly between the last frame of the real-time rendered scene, and each frame of the movie. So in a sense the movie is being played back correctly, but it is alternating between two incorrect buffers until I pause and resume emulation.
Maybe a moderator could move this to the bugs forum. I only posted it here because I thought it would be a known bug.
Posts: 25
Threads: 3
Joined: Sep 2009
Reputation:
0
If it helps, it seems DirectX software mode doesn't have the problem...
Posts: 9.760
Threads: 163
Joined: Dec 2008
Reputation:
154
Are you by any chance using savestates? tried running the same scenes from memcard only?
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
Posts: 25
Threads: 3
Joined: Sep 2009
Reputation:
0
09-24-2009, 12:33 PM
(This post was last modified: 09-24-2009, 12:37 PM by auricgoldfinger.)
Another thing I've noticed is that in hardware mode, 3D looks great, but flat background images (such as clouds) look a blocky mess. In software mode it looks poor because it's being viewed on a monitor that doesn't fudge the pixels, but the clouds look smooth and natural. I think the hardware mode must be processing the background as a texture and making it look horrible.
Another thing is that pausing the game puts up part of the last played movie, or garbage/blackness if none was played since I restarted the emulator; doubtlessly another instance of the same issue. In software mode it does not.
Posts: 7.414
Threads: 66
Joined: Nov 2008
Reputation:
122
Location: Germany
Screenshots of that please. And don't forget you're not playing Crysis here. Old games like this try to cut corners, and that might look a bit odd on HD emulation..