UV texture size modifying
As a majority of Kingdom Hearts fans know, kingdom hearts 2.5 hd remix is coming out soon. Crazycatz00 has made a texture editor and sound modifier for kh2, so why not import 2.5 textures into the ps2 version. Well I experimented with the sizes of textures by doing a xBRZ upscale of the texture and porting it into the game.
Unfortunately the sizes do not match up at all because the texture needs to be the same resolution.

Is there a way to change the uv sizes of the model/pallet or would I have to just down sample the hd texture and hope that there might be a difference in quality?

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