status=5;
version=1.3.0;
console=PS2;
crc=FDD12792;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.3.0;
console=PS2;
crc=FDD12792;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Ultimate Spider-Man [SLES 53390] (E)
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status=5;
version=1.3.0; console=PS2; crc=FDD12792; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
03-19-2013, 11:44 AM
PC Specs:
CPU: AMD Athlon II X3 440 @ 3.0 Ghz GPU: Nvidia GeForce GTS 450 1024MB Build Description: PCSX2 1.1.0 (r5593) BIOS Used: Europe v02.00(14/06/2004) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Recommended + MTVU Gamefixes Used: Automatic Game Fixes Amount of testing done (little/medium/much/completed-game): medium Comments: Hardware mode is full of texture glitches and is even slower than software mode. So you have to play in software mode. Game initially works stable but after about 5-10 minutes the console starts showing lots of "GSdx: out-of-memory: texturing temporarily disabled" accompanied by the game screen shortly becoming darker and PCSX2 eventually crashes. Bugs: Glitchy and slow hardware mode. GSdx runs out of memory after some time of gameplay and crashes. Status: In-Game
03-19-2013, 11:47 AM
(This post was last modified: 03-19-2013, 11:47 AM by refraction.)
Did you try the 4gb patch like i said? http://www.ntcore.com/4gb_patch.php
That probably solves all the crashing and texture popping. (03-19-2013, 11:47 AM)refraction Wrote: Did you try the 4gb patch like i said? http://www.ntcore.com/4gb_patch.php Ehh, I don't think it will have effect on my system 'cause I have 4 GB of RAM and 32-bit OS.
03-19-2013, 12:00 PM
(This post was last modified: 03-19-2013, 12:01 PM by refraction.)
Use the patch, follow this http://dwf.blogs.com/beyond_the_paper/20...vista.html
also why are you running a 32bit OS with 4GB of ram? what a waste ;p
Applied 4 GB patch. No crashes or bugs after an hour of gameplay and several story missions.
Also, about that engine. No, this game is running on some Treyarch's engine. The same engine is used in Spider-Man 2 and Spider-Man 2 on PCSX2 suffers from texture glitches as well.
03-19-2013, 01:23 PM
(This post was last modified: 03-19-2013, 01:24 PM by refraction.)
so i see, the issue is very similar with memory usage though. I suspect Treyarch used a similar technique to push high quality textures through the PS2's limited graphics memory.
Through the process of elimination then, im guessing Spider-Man 2 is fine with that 4gb patch also ;p (03-19-2013, 01:23 PM)refraction Wrote: Through the process of elimination then, im guessing Spider-Man 2 is fine with that 4gb patch also ;pNope. Spider-Man 2 doesn't need 4 GB patch since it doesn't run out of memory. But just like Ultimate, texture glitches in SM2 can only be fixed by switching to software mode.
02-13-2014, 03:37 PM
(This post was last modified: 02-13-2014, 03:37 PM by DESTRUIDOR.)
1)Game title:Ultimate Spider-Man
2)ELF nameLES 53390 3)Game CRC-FDD12792 Compatibility report:Work good.Fine PC Specs: CPU: I5 3330 GPU: HD radeon 6850 Build Description: PCSX2 1.3 5899 .svn Release Pack - Windows If other please specify: N/A BIOS Used: USA v02.20(10/02/2006) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Standard Speedhackers Gamefixes Used: Amount of testing done (little/medium/much/completed-game): Medium Comments: Bugs:No Bugs. Status Playable
02-13-2014, 04:27 PM
None of all of the above issues exist since r5593?? That seems very unlikely to me...
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