08-14-2009, 08:46 AM
after a few hours and alot of reading I've finally gotten PCSX2 working. I fixed everything that i could find, but im still getting an odd error which brings me to the start up screen but it does not let me load the game.
this is the error code I get:
ZeroGS: creating
ZeroGS: 102 : 24
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-rHmA
6A/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32
bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: zerogs.cpp:3171: gl error 0x500
ZeroGS: zerogs.cpp:3175: gl error 0x500
ZeroGS: zerogs.cpp:3194: gl error 0x500
ZeroGS: zerogs.cpp:3278: gl error 0x500
ZeroGS: zerogs.cpp:3301: gl error 0x500
ZeroGS: zerogs.cpp:3338: gl error 0x500
ZeroGS: zerogs.cpp:3416: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2605: gl error 0x500
ZeroGS: targets.cpp:1105: gl error 0x500
ZeroGS: targets.cpp:113: gl error 0x500
ZeroGS: Disabling MRT depth writing
and after thorough research i believe it has something to do with the ZeroGS file not being the Dev version, however i have been unable to locate the dev version even after 5 or so hours of searching. if anyone can help it would be much appreciated.
this is the error code I get:
ZeroGS: creating
ZeroGS: 102 : 24
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-rHmA
6A/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32
bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: zerogs.cpp:3171: gl error 0x500
ZeroGS: zerogs.cpp:3175: gl error 0x500
ZeroGS: zerogs.cpp:3194: gl error 0x500
ZeroGS: zerogs.cpp:3278: gl error 0x500
ZeroGS: zerogs.cpp:3301: gl error 0x500
ZeroGS: zerogs.cpp:3338: gl error 0x500
ZeroGS: zerogs.cpp:3416: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2605: gl error 0x500
ZeroGS: targets.cpp:1105: gl error 0x500
ZeroGS: targets.cpp:113: gl error 0x500
ZeroGS: Disabling MRT depth writing
and after thorough research i believe it has something to do with the ZeroGS file not being the Dev version, however i have been unable to locate the dev version even after 5 or so hours of searching. if anyone can help it would be much appreciated.