PC Specs:
CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTS 250 512MB
Build Description: PCSX2 19 04 2013 1.1.0 r5617- Windows
GSdx 5620 SSE41
LilyPad 0.11.0 5403
cdvdGigaherz 0.8.0 5403
USBnull Driver 0.7.0 5484
SPU2-X 2.0.0 5559
DEV9null Driver 0.5.0 5403
FWnull Driver 0.7.0 5484
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Still playable...
Bugs:
While trying to record some HD replay, I noticed a freaky bug with GSdx: with normal GSdx mode, the characters' pupils are flickering some black blocks, giving them an evil look...

With Alpha Correction (FBA) enabled, this bug is fixed but then characters' shadows & halos are blocky...
Maybe I'm wrong but it looks like this pupils problem is more a misaligned texture than an alpha bug... (other hardware hacks don't fix it either)
If some GSdx dev want to give this a try, here's a savestate done just before a zoom on the blonde girl's face:
https://mega.co.nz/#!RAsBkBqC!OWkDGDzZQI...jekBSa-kiw
Status
Playable