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Urban Chaos - Riot Response [SLUS 21390] (U)
#1
status=4;
version=1.3.0;
console=PS2;
crc=17493C04;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
1)Game title:Urban Chaos - Riot Response
2)ELF nameWackoLUS 21390
3)Game CRC-17493C04
Compatibility report:No work.

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 5893 .svn Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):


Comments:Gs out of texture,disabled,out of memory in emu log.


Bugs:Total green screen in GSDX mode(software),Heavy white glitchs in hardware,Zero GS crashs in the game,very slow.

Status

In Game
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#3
1)Game title:Urban Chaos - Riot Response
2)ELF nameWackoLUS 21390
3)Game CRC-17493C04
Compatibility report: work.

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 18 of June .svn Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:Can needs 4 gb patch for stabilities.


Bugs:Hardware mode still very very broken,software more its fine now.

Status

Playable

Edited and updated.
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#4
What you neglected to mention is it requires the 4GB patch to work even in software mode without errors, PLEASE do not apply that patch unless necessary, the idea is to test the build "as it comes" not modified afterwards.

As i don't even know how long you tested it for I cannot update the status.
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#5
(06-25-2014, 12:38 PM)refraction Wrote: What you neglected to mention is it requires the 4GB patch to work even in software mode without errors, PLEASE do not apply that patch unless necessary, the idea is to test the build "as it comes" not modified afterwards.

As i don't even know how long you tested it for I cannot update the status.
concept of test forgotten to be added,now fixed,originally was to be little,now i played more then, its medium.

4 GB PATCH LINK ADDED.
http://www.ntcore.com/4gb_patch.php

Ok,i know now.Excl Understood.
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#6
I recommend keeping 2 copies of the pcsx2 exe, one patched and one not patched so you can use the unpatched version and test the patched one if required
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#7
Hi Smile
I wrote earlier about this game http://forums.pcsx2.net/Thread-GSdx-1-0?...#pid474729
Update:
Emulator 1.5.0-dev-72
Resolution Native, Skipdraw 1
Dx11 mode visually worse than before.
Screenshots Software -> OGL -> Dx11
[Image: DA736CF0-6F91-D908-CC46-0AC176EF75CA.jpg][Image: B8C6BFB3-D8CE-4CCE-3BF5-1E1D817D18A5.jpg][Image: 359B63DB-48F7-6B8C-E604-019F4ABC8D11.jpg]
p.s. in Hardware mode it has a lot of memory, even in native resolution.
Software mode - playable, but on my i3 3.4GHz performance 30-50% fullspeed
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#8
For the log: the big issue on OGL is a texture cache issue due to rendering into multiple side by side RT. However code need to be done differently to avoid the RT conversion (from 8I to RGBA32), and directly apply a texture shuffle.
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#9
Hey All Smile
The latest version of the emulator shows excellent results in this game. I am very pleased and even surprised. FPS is very high. best results are obtained by opengl
Quote:My Spec:
CPU Intel i3-3240 3.4 GHz
GPU Nvidia GTX 750 ti 2GB
RAM 8 Gb DDR3-1600
-------------------
Emulator rev: 1.5.0-700-Windows
BIOS: USA 1.60 (07/02/2002) Console
Region of game: USA


Screenshots (OpenGL):
[Image: 6D8443E9-11B6-095D-4E8E-C91A724C5E18.jpg] No hack
[Image: 96775CBE-2FDE-5DE7-2B69-B9B583AB099F.jpg] skipdraw =1
[Image: 7066F5B3-F7EB-5392-E02D-52B9BAF956F6.jpg] Software mode
[Image: 9A8D32F2-7F9F-A66B-C37C-D8B739CE3DF5.jpg] Hardware with skipdraw =1
Thank you very much for your work, developers! Smile
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#10
This is the compatibility report forum. It would be great if you could update/edit your post with the report template: http://forums.pcsx2.net/Thread-Sticky-Ho...ng-results
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