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04-13-2015, 07:03 AM
(This post was last modified: 04-13-2015, 07:04 AM by ssakash.)
do you mean on how to set custom mappings for the function shortcuts ? it's easy, do it like the format below on pcsx2_keys.ini.
// the following function maps fullscreen toggle and snapshot shortcut to the following keys.
Code:
FullscreenToggle = HOME
Sys_TakeSnapshot = END
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Config, Controller, Plugin Settings. Go to pad one. Here is an example for mapping key bindings to PCSX2. Program R3 as right stick. Then program R3 as tab. That would give your right stick programmed to R3 and when you press it, it would also program it as TAB when you press it, which would do Turbo without actually having to press TAB. I assume that's what you're wanting, if not, my bad.
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Yeah what I want to do is what Blyss Sarania just said. I want to map PCSX2's functions to gamepad buttons instead of keyboard keys. Sukunda's workaround seems doable though, if not a bit convoluted.
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I just use JoyToKey personally.
Although now that I've more experience reworking the UI I intend to attempt the Lilypad stuff we talked about a while back to let you cross map anything as you like.
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Yeah, I kinda figured they wanted something more like that but I wasn't able to find anything about being able to do that. Unfortunately it doesn't allow multimapping (from what I know) for a button such as Alt+Enter to make them both work at the same time to make something like Fullscreen work from one button.
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Code:
if (config.saveStateHack == 1){ // send F1 to the emulator
if (b->command == 0x12){ // R3 button
static unsigned int LastCheckR3 = 0;
unsigned int t = timeGetTime();
if (t - LastCheckR3 < 300) return;
QueueKeyEvent(VK_F1, KEYPRESS);
LastCheckR3 = t; }
that just maps the F1 key to the R3 button. it would be better to make such things user customizable which is the whole process of K2J. how do you plan on integrating it with pcsx2 ?
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