Valkyria profile 2 Silmeria freezes at Serapic Gate with cheats.
#1
Game freezes on v1.60 and Nightly - v1.7.2412 after defeating Ethereal Queen at Serapic Gate while trying to start a second round,
in the dungeon in the past it was random at the start of the first level but this last time it crashed Freeze in the first room
where enemies come out without even fighting.

These are the codes I use:

Code:
// Disable Game Protection and enable to save with Cheat Codes
// [Condition to initiate Countdown Game-Kill Timer Deceiver: 00423378 3C1E0010
//  If Condition 00423378 3C1E0010 is true assign Zero-Value to Timer: 00423964 AC600000
//  If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 00423344
//  If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004234f8
//  If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004236b0
//  Condition to disable the Save File Corruptor: 0049bcf0 3C120010
//  If Condition 0049bcf0 3C120010 is true assign Zero-Value to Address 0049a2cc
//  Condition to disable AFTER-"Battle Mode" Instruction Scanner and Game-Kill Timer: 0036d42c 0c10c2b4
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Addresses 00430b94 and 00430bfc
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Timer: 00431c54 ac400000
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 00397cb0
//  If Condition 0036d42c 0c10c2b4 is true assign Value 10000017 to Address 003abf60
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af20c
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af3a4
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af464
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003c5a14
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d000c
//  If Condition 0036d42c 0c10c2b4 is true assign Value 10000020 to Address 003d27fc
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d4ae4
//  If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad0a4
//  If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad554
//  If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad18c
//  If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad32c
//  If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 003ad62c
//  If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 00431ca4
//  Countdown-Timer Address spotted at 0058c160
patch=1,EE,00205ad8,word,087fac70
patch=1,EE,00205adc,word,00000000
patch=1,EE,01feb1c0,word,90830099
patch=1,EE,01feb1c4,word,a023d998
patch=1,EE,01feb1c8,word,3c020042
patch=1,EE,01feb1cc,word,8c433378
patch=1,EE,01feb1d0,word,3c063c1e
patch=1,EE,01feb1d4,word,34c60010
patch=1,EE,01feb1d8,word,1466000b
patch=1,EE,01feb1dc,word,0000102d
patch=1,EE,01feb1e0,word,3c020042
patch=1,EE,01feb1e4,word,3c07ac60
patch=1,EE,01feb1e8,word,34e70000
patch=1,EE,01feb1ec,word,ac473964
patch=1,EE,01feb1f0,word,3c0a0042
patch=1,EE,01feb1f4,word,3c0b2416
patch=1,EE,01feb1f8,word,356b0000
patch=1,EE,01feb1fc,word,ad4b3344
patch=1,EE,01feb200,word,ad4b34f8
patch=1,EE,01feb204,word,ad4b36b0
patch=1,EE,01feb208,word,0000102d
patch=1,EE,01feb20c,word,3c02004a
patch=1,EE,01feb210,word,8c43bcf0
patch=1,EE,01feb214,word,3c063c12
patch=1,EE,01feb218,word,34c60010
patch=1,EE,01feb21c,word,14660003
patch=1,EE,01feb220,word,0000102d
patch=1,EE,01feb224,word,3c02004a
patch=1,EE,01feb228,word,ac40a2cc
patch=1,EE,01feb22c,word,0000102d
patch=1,EE,01feb230,word,3c020037
patch=1,EE,01feb234,word,8c43d42c
patch=1,EE,01feb238,word,3c060c10
patch=1,EE,01feb23c,word,34c6c2b4
patch=1,EE,01feb240,word,14660026
patch=1,EE,01feb244,word,0000102d
patch=1,EE,01feb248,word,3c020043
patch=1,EE,01feb24c,word,ac400b94
patch=1,EE,01feb250,word,ac400bfc
patch=1,EE,01feb254,word,3c030043
patch=1,EE,01feb258,word,3c07ac40
patch=1,EE,01feb25c,word,34e70000
patch=1,EE,01feb260,word,ac671c54
patch=1,EE,01feb264,word,3c080039
patch=1,EE,01feb268,word,ad007cb0
patch=1,EE,01feb26c,word,3c08003b
patch=1,EE,01feb270,word,3c091000
patch=1,EE,01feb274,word,35290017
patch=1,EE,01feb278,word,ad09bf60
patch=1,EE,01feb27c,word,ad00f20c
patch=1,EE,01feb280,word,ad00f3a4
patch=1,EE,01feb284,word,ad00f464
patch=1,EE,01feb288,word,3c08003c
patch=1,EE,01feb28c,word,ad005a14
patch=1,EE,01feb290,word,3c08003d
patch=1,EE,01feb294,word,ad00000c
patch=1,EE,01feb298,word,25290009
patch=1,EE,01feb29c,word,ad0927fc
patch=1,EE,01feb2a0,word,ad004ae4
patch=1,EE,01feb2a4,word,3c0a003b
patch=1,EE,01feb2a8,word,3c0b1000
patch=1,EE,01feb2ac,word,356b002e
patch=1,EE,01feb2b0,word,ad4bd0a4
patch=1,EE,01feb2b4,word,ad4bd554
patch=1,EE,01feb2b8,word,256b0022
patch=1,EE,01feb2bc,word,ad4bd18c
patch=1,EE,01feb2c0,word,ad4bd32c
patch=1,EE,01feb2c4,word,3c08003b
patch=1,EE,01feb2c8,word,3c096403
patch=1,EE,01feb2cc,word,35290000
patch=1,EE,01feb2d0,word,ad09d62c
patch=1,EE,01feb2d4,word,3c080043
patch=1,EE,01feb2d8,word,ad091ca4
patch=1,EE,01feb2dc,word,080816b8
patch=1,EE,01feb2e0,word,00000000
patch=1,EE,00100A7C,word,1400fffa
patch=1,EE,00100BB4,word,1400fffa
patch=1,EE,00100C64,word,1400fffa
patch=1,EE,00143614,word,1400fffa
patch=1,EE,0014533C,word,1400fffa
// Have 99 of All Items(Must buy Something from Shop to work)
patch=1,EE,2030D1B8,extended,240F03E7
patch=1,EE,2030D1BC,extended,0080702D
patch=1,EE,2030D1C0,extended,240D0063
patch=1,EE,2030D1C4,extended,A1CD0002
patch=1,EE,2030D1C8,extended,25EFFFFF
patch=1,EE,2030D1CC,extended,15E0FFFD
patch=1,EE,2030D1D0,extended,25CE0004
// View Camp Menu for Max Crystals
patch=1,EE,E0085821,extended,004608DC
patch=1,EE,200C0220,extended,3C017425
patch=1,EE,200C0224,extended,34218000
patch=1,EE,200C0228,extended,AD010078
patch=1,EE,200C022C,extended,03E00008
patch=1,EE,200C0230,extended,8D0B0004
patch=1,EE,20460790,extended,0C030088
patch=1,EE,104608EE,extended,00001000
patch=1,EE,204608F0,extended,AD0B0018


And this is the log:

Code:
Loading language translation databases for 'Spanish (Modern)' [es_ES]
PCSX2 Nightly - v1.7.2412 Compiled on Mar  4 2022
Savestate version: 0x9a2c0000
Host Machine Init:
Operating System =  Microsoft Windows 10, 64-bit
Physical RAM    =  16253 MB
CPU name        =  AMD Ryzen 5 5600G with Radeon Graphics
Vendor/Model    =  AuthenticAMD (stepping 00)
CPU speed        =  3.892 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ef8320b
x86EFlags        =  2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a
Pcsx2 was compiled as 64-bits.
The current power profile is 'Alto rendimiento'.
The current min / max processor states
AC: 100% / 100%
Battery: 5% / 100%
Reserving memory for recompilers...
HotSwapping to new ISO src image!
Patches: No CRC found, using 00000000 instead.
Patches: No CRC found, using 00000000 instead.
Searching for a BIOS image in 'F:\Juegos\Juegos y Roms\bios PS2\bios'...
Bios Found: Europe  v01.60(04/10/2001)  Console
Bios Found: Japan  v01.00(17/01/2000)  Console
Bios Found: Europe  v02.00(14/06/2004)  Console
Bios Found: USA    v02.00(14/06/2004)  Console
Bios Found: USA    v02.00(14/06/2004)  Console
Bios Found: USA    v02.20(10/02/2006)  Console
Bios Found: Japan  v01.00(17/01/2000)  Console
Bios Found: Europe  v01.60(04/10/2001)  Console
Bios Found: Europe  v01.60(04/10/2001)  Console
Bios Found: USA    v01.60(07/02/2002)  Console
HLE Host: Set 'host:' root path to: \
Patches: No CRC found, using 00000000 instead.
isoFile open ok: D:\Juegos\Juegos y Roms\PS2\Valkyrie Profile 2 - Silmeria (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2276224 sectors)
Vsync is OFF
Created a OpenGL context
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 516.94
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
1 program binary formats supported by driver
Read 211 entries from 'D:\Emuladores\pcsx2-v1.7.2412-windows-64bit-AVX2\cache/gl_programs.idx'
Using hardware for point expansion and hardware for line expansion.
Failed to create GL program from binary: status 0
Failed to create program from binary, this may be due to a driver or GPU Change. Recreating cache.
Removing existing index file 'D:\Emuladores\pcsx2-v1.7.2412-windows-64bit-AVX2\cache/gl_programs.idx'
Removing existing blob file 'D:\Emuladores\pcsx2-v1.7.2412-windows-64bit-AVX2\cache/gl_programs.bin'
Program linked with warnings:
Fragment info
-------------
0(452) : warning C7050: "o" might be used before being initialized
Available VRAM/RAM:3469MB for textures
Vsync is OFF
GS Lookup CRC:00000000
48000 SampleRate:
(Cubeb) 7.1 speaker expansion enabled.
(Cubeb) Minimum latency: 10,00 ms (480 audio frames)
McdSlot 0 [File]: D:\Emuladores\pcsx2-v1.7.2412-windows-64bit-AVX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emuladores\pcsx2-v1.7.2412-windows-64bit-AVX2\memcards\Mcd002.ps2
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (3072x3072)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Frame buffer size set to  512x512 (3072x3072)
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_214.52;1) Game CRC = 0xCC96CE93, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Frame buffer size set to  512x512 (3072x3072)
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
Frame buffer size set to  512x512 (3072x3072)
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
Possible old value used in COP2 code. If the game is broken, please report to
273800  D8E80000 lqc2 vf08, 0x  0(a3)
273804  D8C40000 lqc2 vf04, 0x  0(a2)
273808  D8C50010 lqc2 vf05, 0x  10(a2)
27380c  D8C60020 lqc2 vf06, 0x  20(a2)
273810  D8C70030 lqc2 vf07, 0x  30(a2)
273814  D8890000 lqc2 vf09, 0x  0(a0)
273818  D8AA0000 lqc2 vf10, 0x  0(a1)
27381c  D88B0000 lqc2 vf11, 0x  0(a0)
273820  D8AC0000 lqc2 vf12, 0x  0(a1)
273824  4BE821BC vmulax.xyzw ACC,vf04,vf08x
273828  4BE828BD vmadday.xyzw ACC,vf05,vf08y
27382c  4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
273830  4BE83A0B vmaddw.xyzw vf08, vf07, vf08w
273834  4BC84ADB vmulw.xyz vf11,vf09,vf08w
273838  4BC8531B vmulw.xyz vf12,vf10,vf08w
27383c  4A0002FF vnop
273840  4A0002FF vnop
273844  48C08000 ctc2 zero, Status
273848  4BAB42EC vsub.xyw vf11, vf08, vf11
27384c *4BA8632C vsub.xyw vf12, vf12, vf08
273850  4A2B4B3C vmove.w, vf11, vf09
273854  4A2C533C vmove.w, vf12, vf10
273858  4A0002FF vnop
27385c  20E70010 addi a3, a3, 0x0010
273860  D8E80000 lqc2 vf08, 0x  0(a3)
273864  2108FFFF addi t0, t0, 0xFFFF
273868 =48428000 cfc2 v0, Status
27386c  304200C0 andi v0,v0, 0x00C0
273870  10400004 beq v0, zero, ->$0x00273884
273874  00000000 nop
Possible old value used in COP2 code. If the game is broken, please report to
273824  4BE821BC vmulax.xyzw ACC,vf04,vf08x
273828  4BE828BD vmadday.xyzw ACC,vf05,vf08y
27382c  4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
273830  4BE83A0B vmaddw.xyzw vf08, vf07, vf08w
273834  4BC84ADB vmulw.xyz vf11,vf09,vf08w
273838  4BC8531B vmulw.xyz vf12,vf10,vf08w
27383c  4A0002FF vnop
273840  4A0002FF vnop
273844  48C08000 ctc2 zero, Status
273848  4BAB42EC vsub.xyw vf11, vf08, vf11
27384c *4BA8632C vsub.xyw vf12, vf12, vf08
273850  4A2B4B3C vmove.w, vf11, vf09
273854  4A2C533C vmove.w, vf12, vf10
273858  4A0002FF vnop
27385c  20E70010 addi a3, a3, 0x0010
273860  D8E80000 lqc2 vf08, 0x  0(a3)
273864  2108FFFF addi t0, t0, 0xFFFF
273868 =48428000 cfc2 v0, Status
27386c  304200C0 andi v0,v0, 0x00C0
273870  10400004 beq v0, zero, ->$0x00273884
273874  00000000 nop
Frame buffer size set to  640x512 (3840x3072)
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Frame buffer size set to  640x512 (3840x3072)
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Frame buffer size set to  640x512 (3840x3072)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLUS_214.52
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
Frame buffer size set to  640x512 (3840x3072)
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Frame buffer size set to  640x512 (3840x3072)
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_214.52;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.52;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_214.52;1
0 00100000 000c8b80 .............
Loaded, cdrom0:¥SLUS_214.52;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
[GameDB] Has not been initialized yet, initializing...
[GameDB] 10833 games on record (loaded in 36,85ms)
[GameDB] Searching for 'slus-21452' in GameDB
[GameDB] Found 'slus-21452' in GameDB
[GameDB] Searching for patch with CRC 'cc96ce93'
[GameDB] No CRC-specific patch or default patch found
(GameDB) Enabled Gamefix: VuAddSub
[GameDB] Searching for 'slus-21452' in GameDB
[GameDB] Found 'slus-21452' in GameDB
[GameDB] Searching for patch with CRC 'cc96ce93'
[GameDB] No CRC-specific patch or default patch found
EE/iR5900-32 Recompiler Reset
GS Lookup CRC:CC96CE93
Frame buffer size set to  640x512 (3840x3072)
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Frame buffer size set to  640x512 (3840x3072)
Vertex Trace: float overflow detected ! min 3,402823e+38 max 3,402823e+38
[GameDB] Searching for 'slus-21452' in GameDB
[GameDB] Found 'slus-21452' in GameDB
[GameDB] Searching for patch with CRC 'cc96ce93'
[GameDB] No CRC-specific patch or default patch found
Applying GS settings...
Vsync is OFF
Reopening GS with existing display
1 program binary formats supported by driver
Read 120 entries from 'D:\Emuladores\pcsx2-v1.7.2412-windows-64bit-AVX2\cache/gl_programs.idx'
Using hardware for point expansion and hardware for line expansion.
Available VRAM/RAM:3299MB for textures
Vsync is OFF
GS Lookup CRC:CC96CE93
[GameDB] Searching for 'slus-21452' in GameDB
[GameDB] Found 'slus-21452' in GameDB
[GameDB] Searching for patch with CRC 'cc96ce93'
[GameDB] No CRC-specific patch or default patch found
Vsync is OFF
Frame buffer size set to  640x512 (2560x2048)
Vertex Trace: float overflow detected ! min 3,402823e+38 max 3,402823e+38
(EE pc:0022089C) TLB Miss, addr=0x64 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
# Syscall: undefined (0)
I hope I have put it correctly, thank you.

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#2
Using a BIOS file with PCSX2 which you have downloaded from the internet or from a PS2 console you do not own is illegal. You must own the console the BIOS file came from (even if it's broken) to be legal.

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
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