05-09-2022, 11:50 PM
(This post was last modified: 05-09-2022, 11:51 PM by ARMIsNOTLoaded!.)
Hello everyone.
I read the wiki, tried a bunch of settings and some .pnach but a lot of info I dig around seems outdated or contradictory (i.e. on the wiki some settings under "Graphics" aren't quite the same on what the author wrote under "Comments") and it is not easy to understand what I have to do to fix the game. It seems that the settings for this game varies heavily based on the system it runs on and the alignment of the stars. I played Xenosaga 1-3 recently and almost made all the setting by myself after some reading and trial and error, but this time I hit a wall.
My main issue is that, outside cutscenes, the main character is surrounded by some sort of glowing aura that looks like a lightning effect misplaced due to upscaling (I play x6 native, tried lowering it but doesn't go away even at x3) and the only way to really fix it (and the whole game, TBH) is to set skipdraw to 1-15 (left box 1, right box 15) but this kills completely every cutscene transforming it into a pure chaotic garbage. It is very hard to see while standing still as it blends with the background, but very noticeable when the character is moving, especially for someone picky as me. It is omnipresent regardless of any other kind of setting I change beside skipdraw, Half-Pixel Offset moves him around a little but doesn't fix it, stable version 1.6.0 has the same issue and so does any renderer beside, obviously, software mode (that show a glimpse of that glow but at least it is correctly placed on the character and not floating around like some kind of spirit).
Maybe there is a .pnach to fix it? Running the game in progressive (triangle + cross on boot) could make any difference?
Specs:
- Intel® Core i5-8600K CPU @ 3.60GHz
- 16GB 1333Mhz
- x2 NVIDIA GeForce GTX 1080 on SLI
- Windows 11 on a Samsung 970 Evo Plus NVMe
- RetroArch on a RAID0 w/ x2 OCZ VERTEX460A
TYVM.
I read the wiki, tried a bunch of settings and some .pnach but a lot of info I dig around seems outdated or contradictory (i.e. on the wiki some settings under "Graphics" aren't quite the same on what the author wrote under "Comments") and it is not easy to understand what I have to do to fix the game. It seems that the settings for this game varies heavily based on the system it runs on and the alignment of the stars. I played Xenosaga 1-3 recently and almost made all the setting by myself after some reading and trial and error, but this time I hit a wall.
My main issue is that, outside cutscenes, the main character is surrounded by some sort of glowing aura that looks like a lightning effect misplaced due to upscaling (I play x6 native, tried lowering it but doesn't go away even at x3) and the only way to really fix it (and the whole game, TBH) is to set skipdraw to 1-15 (left box 1, right box 15) but this kills completely every cutscene transforming it into a pure chaotic garbage. It is very hard to see while standing still as it blends with the background, but very noticeable when the character is moving, especially for someone picky as me. It is omnipresent regardless of any other kind of setting I change beside skipdraw, Half-Pixel Offset moves him around a little but doesn't fix it, stable version 1.6.0 has the same issue and so does any renderer beside, obviously, software mode (that show a glimpse of that glow but at least it is correctly placed on the character and not floating around like some kind of spirit).
Maybe there is a .pnach to fix it? Running the game in progressive (triangle + cross on boot) could make any difference?
Specs:
- Intel® Core i5-8600K CPU @ 3.60GHz
- 16GB 1333Mhz
- x2 NVIDIA GeForce GTX 1080 on SLI
- Windows 11 on a Samsung 970 Evo Plus NVMe
- RetroArch on a RAID0 w/ x2 OCZ VERTEX460A
TYVM.