"Valkyrie Profile 2: Silmeria" Game Protection disabled
#51
(09-24-2019, 07:07 PM)dharthoorn Wrote: Question about "disable world renderer" code; where/how can I see the effect of this code?
You can see the Effect right there in Solde.Without the Code the Background is whitish/foggy.
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#52
(09-24-2019, 07:17 PM)Maori-Jigglypuff Wrote: You can see the Effect right there in Solde.Without the Code the Background is whitish/foggy.

 Gah...yes in Solde it's extremely obvious. I was looking at the World Map. Wacko
It saves me plenty FPS also!
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#53
Updated CE Table with Sealstone values.
Since the Sealstone array is very similar to Items structure (with some caveats; 5 seperate bits are used) perhaps it can be coded/scripted into pnach much in the same way the Items code works.

VP2PALCE
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#54
(09-24-2019, 11:06 PM)dharthoorn Wrote: Updated CE Table with Sealstone values.
Since the Sealstone array is very similar to Items structure (with some caveats; 5 seperate bits are used) perhaps it can be coded/scripted into pnach much in the same way the Items code works.

VP2PALCE

Just downloaded your updated CE Table.Will have a look at the new Codes! and try them out later.
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#55
(09-25-2019, 02:00 AM)Maori-Jigglypuff Wrote: Just downloaded your updated CE Table.Will have a look at the new Codes! and try them out later.


Hmmm...getting some crashes again in Chateau Obsession (Will-o-the-Wisp enemies) always in battle upon a landing a hit.
Not sure if any of the pnach codes could be the culprit but I thought to let you know. Sad

Code:
E: Unrecognized op 10ed5
EE: Unrecognized op 5
EE: Unrecognized op 1c
(EE pc:0036E7E8) TLB Miss, addr=0x2180010 [load]
(EE pc:0036E7E8) TLB Miss, addr=0x2180008 [load]
(EE pc:0036E7E8) TLB Miss, addr=0x2180008 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
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#56
Oh noooooos.....
The game only allows 33 characters in the roster at any time....so my plan of collecting all einherjar in a single playthrough (by resetting artefacts) has been thwarted. Sad
Hot dayum. Angry
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#57
(09-25-2019, 06:11 PM)dharthoorn Wrote: Hmmm...getting some crashes again in Chateau Obsession (Will-o-the-Wisp enemies) always in battle upon a landing a hit.
Not sure if any of the pnach codes could be the culprit but I thought to let you know. Sad

Code:
E: Unrecognized op 10ed5
EE: Unrecognized op 5
EE: Unrecognized op 1c
(EE pc:0036E7E8) TLB Miss, addr=0x2180010 [load]
(EE pc:0036E7E8) TLB Miss, addr=0x2180008 [load]
(EE pc:0036E7E8) TLB Miss, addr=0x2180008 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]

Yes, you were right.I have changed many things in the Patch.It seems to work for me now.Maybe for you too.

Only if you are interested can you test one of my "Burnout 3 Takedown", maybe this One:
https://forums.pcsx2.net/Thread-Post-you...#pid602728

Just want to know if your Computer gives an Error Message or if the Game crashes.
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#58
(09-26-2019, 07:23 AM)Maori-Jigglypuff Wrote: Yes, you were right.I have changed many things in the Patch.It seems to work for me now.Maybe for you too.

Only if you are interested can you test one of my "Burnout 3 Takedown", maybe this One:
https://forums.pcsx2.net/Thread-Post-you...#pid602728

Just want to know if your Computer gives an Error Message or if the Game crashes.

So rl stuff happened and I barely had time to do anything VP2 related. Blink

@Maori-Jigglypuff
I downloaded your latest update pnach from 09-26-2019 and no issues so far.  Happy
Any news on SLUS version?  Laugh Tongue

Anyway, some small updates to the table.
- Base AOB's improved
- Einherjar release/gift/chat data indexed (incomplete). You can "fake" release any einherjar (even when they are in your party) bit to receive gifts etc. Once released in the regular way, they are gone from your party, but you could always get them again by reactivating the artifact. Only one Einherjar may occupy the released location ie. no Roland and Kraad together in the house in Villnore. Once you re-add them they come with all the items, level and skills you released them with.
- Einherjar Battle Banter data indexed (incomplete). When conditions are met for the first time you will always hear a banter between Einherjar at the start of battle. Then, a bit is flipped for that banter and it will replay randomly. The array I found is which banter you already heard. Not really useful unless you want to replay same banter but oh well.
- Shop "Trusted Customer" data Indexed (Incomplete). Only items qty sold for now. The array is quite interesting because vendor, recipe and item are encoded in 2 bytes (so probably some bit encoding there) followed by a 2 bytes for quantity. Technically you CAN overflow the amount (+65535), but it will simply reset the sold amount to 0 and not corrupt the next field. Laugh
- Dungeon Mapping Indexed (very WIP). Apart from tagging the area I've not done anything. It is low priority and perhaps only useful for unlocking the Seraphic Gate early because it checks map exploration progress of Tower of LV (95%+) to appear.

Although most of the Flags area is indexed there is still plenty to discover. I am currently at Chapter 3 and just updating the table as I go. If I want to do the nitty-gritty then probably multiple playthroughs will be needed but I do this for fun so eventually I will (probably?) complete it.

VP2PALCEv0.85
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#59
I will create a Patch for NTSC Version but i am not finished with this PAL.Once that's done, i will not only
create Patch for NTSC but also for PAL Italy, Spanish and German.That should not be very difficult.
Hope i am not wrong on that lol Laugh Right now i am trying to create a Code for correct Brightness to Alicias Memory
where she has been separated from her Mother.That's a Cutscene in the Royal Underground Path where Dylan
joins your Party.
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#60
(10-07-2019, 02:58 PM)Maori-Jigglypuff Wrote: I will create a Patch for NTSC Version but i am not finished with this PAL.Once that's done, i will not only
create Patch for NTSC but also for PAL Italy, Spanish and German.That should not be very difficult.

Yay! Laugh

(10-07-2019, 02:58 PM)Maori-Jigglypuff Wrote: Right now i am trying to create a Code for correct Brightness to Alicias Memory
where she has been separated from her Mother.That's a Cutscene in the Royal Underground Path where Dylan
joins your Party.

I just watched it without patches and realized again how much your patches have improved Biggrin . Indeed that particular cutscene has a very strong brownish filter on it that maybe could use some more brightness. Then again I suppose since it's a flashback/memory some filter was intended.
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