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Vector Units [Bug Report] Ridge Racer V [PAL&NTSC]
#1
using r5065, gsdx11 software, no speedhacks, rest in default.  Car shadows are in a variety of colours and changes as you change position in the race.  The shadow for the girl at the beginning of the game and each race is fine, though.
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#2
User is banned anyway, besides being invaid. Tongue

Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
[Image: 36a66c559937a1f5d0cd7460362d4093.jpg?bg=2c2c2c]
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#3
Still very much active issue as described. Possible a core issue.
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#4
I've played this game a lot tonight.

Specs: Win7 x64, AMD x4 4.0GHz, R9 270X 2GB, 16GB RAM
Build: v1.5.0-dev-2363-g3f916f440-windows-x86
GSdx: GSdx32-SSE4.dll [GSdx 20180503003203 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Disc: Ridge Racer V SLUS-20002 // 06AD9CA0
Rend: DX11 HW, DX11 SW

Car shadows alternate at a steady interval from white to grey (possibly invisible)

Rend: DX11 HW

Car textures are corrupted. Intro FMV is corrupted
--
Aside from that. DX11 HW runs mostly full speed. SW is often 50%-80% speed. Using Linear Interpolation and Disable Effects processing in SPU2-X gives noticeable speedup.
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#5
Intro FMV https://i.gyazo.com/4add38d3257e0efbe250...cc679a.png

Car Textures https://i.gyazo.com/78012dbfcbc62a44331c...2e01b0.png

Car Shadow (White) https://i.gyazo.com/0d1941ba6e881329dbed...f66dc6.png

Car Shadow (Invis) https://i.gyazo.com/d153d51d23f66e461e69...cb35ab.png (Confirmed invis)
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#6
(05-05-2018, 04:15 AM)Veritas0923 Wrote: I've played this game a lot tonight.

Specs: Win7 x64, AMD x4 4.0GHz, R9 270X 2GB, 16GB RAM
Build:   v1.5.0-dev-2363-g3f916f440-windows-x86
GSdx:  GSdx32-SSE4.dll [GSdx 20180503003203 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Disc:   Ridge Racer V SLUS-20002 // 06AD9CA0
Rend:  DX11 HW, DX11 SW

Car shadows alternate at a steady interval from white to grey (possibly invisible)

Rend:  DX11 HW

Car textures are corrupted. Intro FMV is corrupted
--
Aside from that. DX11 HW runs mostly full speed. SW is often 50%-80% speed. Using Linear Interpolation and Disable Effects processing in SPU2-X gives noticeable speedup.

GS Dumps

Intro FMV gsdx_20180505091643.gs

Car Texture (Menu) gsdx_20180505091812.gs

Shadow/Car Texture (Pre-Race Countdown) gsdx_20180505091917.gs

Shadow/Car Texture (Post-Race Replay) gsdx_20180505092318.gs


Attached Files
.xz   gsdx_20180505091643.gs.xz (Size: 2,07 MB / Downloads: 12)
.xz   gsdx_20180505091812.gs.xz (Size: 1,37 MB / Downloads: 11)
.xz   gsdx_20180505091917.gs.xz (Size: 3,67 MB / Downloads: 9)
.xz   gsdx_20180505092318.gs.xz (Size: 4,27 MB / Downloads: 8)
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#7
I checked latest annual builds for 2011 thru 2017 (missing a 2015 build)

Car Textures & Intro FMV have 'Never worked' for DX11 HW

Car Shadows have 'Never worked' period. All renders.
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#8
I've created an issue for this (shadows) on GitHub

https://github.com/PCSX2/pcsx2/issues/2427
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