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I tried finding a more recent topic on the manner but have not had luck, most recent topic I've seen was from 2011, PCSX2 has gone through a lot of changes since then, and with the release of 1.2.0, I decided to give it a whirl. Game run fantastic on my computer, however, any game that uses FMVs, there are hideous vertical lines running up and down. Final Fantasy X, Grandia 2, Grandia 3, you name it. In version 1.0.0. however, the problem isn't there, even when doubling the internal resolution. Any suggestions besides using native res? Native res ain't pretty on a 1920 x 1080 monitor
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Can you post a screen of the problems. Along with your settings, please. Try using a custom set resolution, and see if the problem persists.
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02-03-2014, 11:11 PM
(This post was last modified: 02-03-2014, 11:20 PM by nintendo85.)
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Try turning off MSAA it can cause issues like this in some games. I do not get that setting on my MSAA so I don't know if its on or not
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02-04-2014, 05:55 AM
(This post was last modified: 02-04-2014, 05:59 AM by nintendo85.)
(02-04-2014, 05:23 AM)Topken Wrote: Try turning off MSAA it can cause issues like this in some games. I do not get that setting on my MSAA so I don't know if its on or not
MSAA is currently set a 0, so no, it's currently not enabled in the plugin....crap. This is really weird that it's happening in 1.2.0 but not 1.0.0
nVidia drivers are up to date, so that's not the issue, I think.
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(02-04-2014, 05:55 AM)nintendo85 Wrote: MSAA is currently set a 0, so no, it's currently not enabled in the plugin....crap. This is really weird that it's happening in 1.2.0 but not 1.0.0
nVidia drivers are up to date, so that's not the issue, I think.
Completely deactivate Texture Filtering in GSdx, only way to get rid of it so far. I'm using PCSX2 v1.3.1. You can use FX Shader and UHQ FXAA from it, but HW AA or Texture filtering will result in those lines in FMVs.
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That's not "technically" A cutscene as it is ingame. Get a newer version of PCSX2 (that one is quite old now looking at the screenshots), then once you do, enable the "align sprite" hw hack and use the native scaling options rather than a custom resolution. Native 2x will be similar to what you are using.
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08-29-2015, 08:55 PM
(This post was last modified: 08-29-2015, 08:58 PM by messiahgov.)
Found out now, that if you use the following widescreen hack for Grandia II (U), the lines vanish, even if you use full Texture filtering. No need for any hw hacks.
160076FE.pnach
Code: comment=Grandia II (NTSC-U) (SLUS-20194) Widescreen Hack (16:9)
patch=1,EE,0025c6d4,word,3c013f40 //vert fov-
patch=1,EE,0025c7a4,word,3c01bf41 //both fov+
patch=1,EE,0025c6d8,word,4481f000
patch=1,EE,0025c7e0,word,461e6343
//FMV fix (by flameofrecca)
patch=1,EE,20401874,word,42a00000 //00000000 fmv x-position
patch=1,EE,2040187c,word,43f00000 //44200000 fmv right side stretch
//Battle Screen HUD fix (by flameofrecca)
patch=1,EE,201694f8,word,42700000 // "ACTION" font
patch=1,EE,20167f70,word,42340000 // "WAIT" font
patch=1,EE,20167f50,word,423a0000 // "ACT" font
patch=1,EE,20167f30,word,42460000 // "COM" font
patch=1,EE,20168a58,word,42580000 // "Combo" font
patch=1,EE,2016afb8,word,42900000 // "Ryudo" name
patch=1,EE,2016aff8,word,42900000 // "Millenia" name
patch=1,EE,2016afd8,word,42900000 // "Elena" name
patch=1,EE,2016b058,word,42900000 // "Mareg" name
patch=1,EE,2016b038,word,42900000 // "Tio" name
patch=1,EE,2016b078,word,42900000 // "Roan" name
patch=1,EE,20168ab8,word,42b88000 // "Moves/Magic" font
patch=1,EE,20168ad8,word,42640000 // "Defend" font
patch=1,EE,20168b18,word,41a80000 // "AI" font
patch=1,EE,20168b38,word,42460000 // "Escape" font
patch=1,EE,20168a98,word,422b0000 // "Items" font
patch=1,EE,20168a78,word,424f0000 // "Critical" font
patch=1,EE,20168af8,word,423a0000 // "Evade" font
patch=1,EE,20168090,word,41b40000 // "HP"
patch=1,EE,201680b0,word,41cc0000 // "MP"
patch=1,EE,201680d0,word,41a80000 // "SP"
patch=1,EE,20168e80,word,41900000 // star rating icon fix
patch=1,EE,20168f20,word,42580000 // "One Foe/Enemy Line/All enemies" icon
patch=1,EE,20169140,word,41900000 // sword icon
patch=1,EE,201695d8,word,41900000 // Ryudo icon (turn order)
patch=1,EE,201695f8,word,41900000 // Elena icon (turn order)
patch=1,EE,20169618,word,41900000 // Millenia icon (turn order)
patch=1,EE,20169658,word,41900000 // Tio icon (turn order)
patch=1,EE,20169678,word,41900000 // Mareg icon (turn order)
patch=1,EE,20169698,word,41900000 // Roan icon width (turn order)
patch=1,EE,201696f8,word,41900000 // monster icon (turn order)
patch=1,EE,20169e58,word,41900000 // monster icon (turn order)
patch=1,EE,20169758,word,41900000 // monster icon (turn order)
patch=1,EE,20169718,word,41900000 // monster icon (turn order)
patch=1,EE,20169798,word,41900000 // monster icon (turn order)
//Status Effect Icons
patch=1,EE,20169518,word,41900000 // attack up/down
patch=1,EE,20169538,word,41900000 // defend up/down
patch=1,EE,20169558,word,41900000 // act up/down
patch=1,EE,20169578,word,41900000 // movement up/down
patch=1,EE,20168130,word,41900000 // poisoned
patch=1,EE,20168190,word,41900000 // paralyzed
patch=1,EE,201681b0,word,41900000 // confused
patch=1,EE,201681d0,word,41900000 // block magic
patch=1,EE,201681f0,word,41900000 // block moves
//Damage HUD effects
patch=1,EE,20168660,word,42100000 // "Damage" font
patch=1,EE,201684c0,word,41c00000 // "Hits" font
patch=1,EE,20168380,word,41900000 // yellow number 0
patch=1,EE,201683a0,word,41900000 // yellow number 1
patch=1,EE,201683c0,word,41900000 // yellow number 2
patch=1,EE,201683e0,word,41900000 // yellow number 3
patch=1,EE,20168400,word,41900000 // yellow number 4
patch=1,EE,20168420,word,41900000 // yellow number 5
patch=1,EE,20168440,word,41900000 // yellow number 6
patch=1,EE,20168460,word,41900000 // yellow number 7
patch=1,EE,20168480,word,41900000 // yellow number 8
patch=1,EE,201684a0,word,41900000 // yellow number 9
patch=1,EE,201684e0,word,414c0000 // number 0 font
patch=1,EE,20168500,word,414c0000 // number 1 font
patch=1,EE,20168520,word,414c0000 // number 2 font
patch=1,EE,20168540,word,414c0000 // number 3 font
patch=1,EE,20168560,word,414c0000 // number 4 font
patch=1,EE,20168580,word,414c0000 // number 5 font
patch=1,EE,201685a0,word,414c0000 // number 6 font
patch=1,EE,201685c0,word,414c0000 // number 7 font
patch=1,EE,201685e0,word,414c0000 // number 8 font
patch=1,EE,20168600,word,414c0000 // number 9 font
//Ending battle screen rewards
patch=1,EE,20168560,word,414c0000 // yellow "Level" number
patch=1,EE,2016ae18,word,41900000 // "SC" icon width
patch=1,EE,2016ae38,word,41900000 // "MC" icon width
patch=1,EE,2016ae58,word,41900000 // "G" icon width
patch=1,EE,2016ae78,word,42700000 // "EXP" icon width
patch=1,EE,2016ae98,word,42900000 // "Coins" font width
patch=1,EE,2016aeb8,word,42900000 // "Items" font width
patch=1,EE,2016aed8,word,42900000 // "After" font width
patch=1,EE,2016aef8,word,42400000 // "level" font width
patch=1,EE,2016af58,word,41900000 // gold icon width
patch=1,EE,2016af98,word,42900000 // character portraits width
patch=1,EE,2016ac18,word,41280000 // number 0 font
patch=1,EE,2016ac38,word,41280000 // number 1 font
patch=1,EE,2016ac58,word,41280000 // number 2 font
patch=1,EE,2016ac78,word,41280000 // number 3 font
patch=1,EE,2016ac98,word,41280000 // number 4 font
patch=1,EE,2016acb8,word,41280000 // number 5 font
patch=1,EE,2016acd8,word,41280000 // number 6 font
patch=1,EE,2016acf8,word,41280000 // number 7 font
patch=1,EE,2016ad18,word,41280000 // number 8 font
patch=1,EE,2016ad38,word,41280000 // number 9 font
patch=1,EE,2016ac20,word,411c0000 // number 0 spacing
patch=1,EE,2016ac40,word,411c0000 // number 1 spacing
patch=1,EE,2016ac60,word,411c0000 // number 2 spacing
patch=1,EE,2016ac80,word,411c0000 // number 3 spacing
patch=1,EE,2016aca0,word,411c0000 // number 4 spacing
patch=1,EE,2016acc0,word,411c0000 // number 5 spacing
patch=1,EE,2016ace0,word,411c0000 // number 6 spacing
patch=1,EE,2016ad00,word,411c0000 // number 7 spacing
patch=1,EE,2016ad20,word,411c0000 // number 8 spacing
patch=1,EE,2016ad40,word,411c0000 // number 9 spacing
//Icons font fix
patch=1,EE,20169100,word,41900000 // apocalypse icon
patch=1,EE,20169000,word,41900000 // fire icon
patch=1,EE,20169040,word,41900000 // tremor icon
patch=1,EE,201690c0,word,41900000 // fire icon
patch=1,EE,20169020,word,41900000 // wind icon width
patch=1,EE,20169060,word,41900000 // elec icon width
patch=1,EE,20169080,word,41900000 // ice icon width
patch=1,EE,20169160,word,41900000 // wand icon width
patch=1,EE,20169120,word,41900000 // millenia dark moves icon
patch=1,EE,20169180,word,41900000 // bow icon width
patch=1,EE,20169200,word,41900000 // heels icon width
patch=1,EE,201690a0,word,41900000 // healing tear icon width
patch=1,EE,201690e0,word,41900000 // tree icon width
patch=1,EE,20169598,word,41900000 // bell icon width
patch=1,EE,20168e00,word,41c00000 // L1, R1 button icon
patch=1,EE,2016b5f8,word,41900000 // item "herbs" icon
patch=1,EE,2016b678,word,41900000 // item "wound salve" icon
patch=1,EE,2016b538,word,41900000 // charm icon
patch=1,EE,2016b638,word,41900000 // scroll icon
patch=1,EE,2016b658,word,41900000 // diamond icon
patch=1,EE,2016b718,word,41900000 // egg icon
patch=1,EE,2016b698,word,41900000 // bomb icon
patch=1,EE,2016b298,word,41900000 // wand icon
patch=1,EE,2016b3d8,word,41580000 // dress icon
patch=1,EE,2016b458,word,41580000 // "holy crown" icon
patch=1,EE,2016b498,word,41580000 // "royal boots" icon
patch=1,EE,2016b518,word,41580000 // "demon necklace"
patch=1,EE,2016b6b8,word,41900000 // feather icon
patch=1,EE,2016b738,word,41900000 // bag icon "sandman whiskers"
patch=1,EE,2016b4d8,word,41580000 // ring icon
patch=1,EE,2016b558,word,41900000 // belt icon
patch=1,EE,2016b5f8,word,41900000 // "lumir flower" icon
patch=1,EE,2016b5d8,word,41900000 // fruit icon
patch=1,EE,2016b598,word,41900000 // mushroom icon
patch=1,EE,2016b578,word,41900000 // cape icon
patch=1,EE,2016b6d8,word,41900000 // harp icon
patch=1,EE,2016b618,word,41900000 // nut icon
patch=1,EE,2016b0d8,word,41900000 // statue icon
patch=1,EE,2016b2b8,word,41900000 // bow icon
patch=1,EE,201691e0,word,41900000 // lotus flower icon
patch=1,EE,201691c0,word,41900000 // axe icon
patch=1,EE,201691a0,word,41900000 // sword icon
//number font size fix for character HUD
patch=1,EE,2016a2d8,word,41280000 // number 0
patch=1,EE,2016a2f8,word,41280000 // number 1
patch=1,EE,2016a318,word,41280000 // number 2
patch=1,EE,2016a338,word,41280000 // number 3
patch=1,EE,2016a358,word,41280000 // number 4
patch=1,EE,2016a378,word,41280000 // number 5
patch=1,EE,2016a398,word,41280000 // number 6
patch=1,EE,2016a3b8,word,41280000 // number 7
patch=1,EE,2016a3d8,word,41280000 // number 8
patch=1,EE,2016a3f8,word,41280000 // number 9
patch=1,EE,2016a418,word,41280000 // question mark
//number font spacing fix for character HUD
patch=1,EE,2016a2e0,word,411c0000 // number 0
patch=1,EE,2016a300,word,41040000 // number 1
patch=1,EE,2016a320,word,41100000 // number 2
patch=1,EE,2016a340,word,411c0000 // number 3
patch=1,EE,2016a360,word,411c0000 // number 4
patch=1,EE,2016a380,word,41100000 // number 5
patch=1,EE,2016a3a0,word,411c0000 // number 6
patch=1,EE,2016a3c0,word,41040000 // number 7
patch=1,EE,2016a3e0,word,411c0000 // number 8
patch=1,EE,2016a400,word,411c0000 // number 9
patch=1,EE,2016a420,word,41100000 // question mark
// number font size fixes for Magic/Attack Menu
patch=1,EE,2016a0d8,word,41100000 // number 0
patch=1,EE,2016a0f8,word,41100000 // number 1
patch=1,EE,2016a118,word,41100000 // number 2
patch=1,EE,2016a138,word,41100000 // number 3
patch=1,EE,2016a158,word,41100000 // number 4
patch=1,EE,2016a178,word,41100000 // number 5
patch=1,EE,2016a198,word,41100000 // number 6
patch=1,EE,2016a1b8,word,41100000 // number 7
patch=1,EE,2016a1d8,word,41100000 // number 8
patch=1,EE,2016a1f8,word,41100000 // number 9
patch=1,EE,2016a258,word,41100000 // "times" font
patch=1,EE,2016a2b8,word,41100000 // "minus" font
Don't forget to activate widescreen hacks and 16:9 in GS window. If you want to play in 4:3 (w/o ws hack), the Align Sprite Hw hack might be a better solution, than deactivating texture filtering. I was using the native scaling option before, mostly x3-x4.
My Specs @ PCSX2 1.3.1-20150827 (Git):
Mainboard: Asus Crosshair IV Formula | CPU+Cooler: AMD Phenom II X6 1090T BE @ 3,72 Ghz (Auto-OCed by ROG) + Prolimatech Megahalems Rev.B (+ 2x Enermax Everest)
LED Monitor: Overlord Tempest X270OC | GFX: Palit Geforce GTX 670 JetStream | Ram: @ CL9 DDR3-1333: GSkill Flare 2x2GB + 2x4GB Corsair Vengeance
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09-01-2015, 12:16 AM
(This post was last modified: 09-01-2015, 12:20 AM by messiahgov.)
The fix also has a FMV fix, which makes all FMVs 4:3..., but no lines, equal which resolution you set (which is good!).
Especially this code is interesting:
Code: //FMV fix (by flameofrecca)
patch=1,EE,20401874,word,42a00000 //00000000 fmv x-position
patch=1,EE,2040187c,word,43f00000 //44200000 fmv right side stretch
Now to get 16:9 FMVs, you need to replace "42a00000" and "43f00000" with "00000000" and "44200000". The "default" values I think. Anyway, this not only make the FMVs widescreen, but also brings the vertical lines back. Equal which native multiplier you try, the lines stay. They will vanish as soon as you deactivate "Texture filtering" completely. But who wants that? No one, so I tried some custom resolutions and so far only 1200x1200 works (1300-3000 didn't work). Lines will vanish, but you still can use Texture Filtering! Also FXAA or a combination with the FX shader will work, as long as you don't change 1200x1200. Things that won't work, MSAA, equal which one. Lines will be visible as soon as you activate MSAA (even on 1200x1200).
Normally, I use x3-x4 Native - so 1200x1200 is a bit over x2 Native. It might look "worse" than x3, but FMVs are played in 16:9, Texture filtering is on and FXAA is used. Even without FXAA, I can't really see any jagged lines so far. Everything is sharp and plays at 60 fps. Anyway, wanted to share this information.
BTW, no HW hack (like Align Sprite or Wild Arms Offset) will get rid of the lines, I tried all that.
But still I would like to have more than just 1200x1200! I tried steps of 100 till 3000, no luck. If anybody finds out more about this issue, I would appreciate any shared info. =)
My Specs @ PCSX2 1.3.1-20150827 (Git):
Mainboard: Asus Crosshair IV Formula | CPU+Cooler: AMD Phenom II X6 1090T BE @ 3,72 Ghz (Auto-OCed by ROG) + Prolimatech Megahalems Rev.B (+ 2x Enermax Everest)
LED Monitor: Overlord Tempest X270OC | GFX: Palit Geforce GTX 670 JetStream | Ram: @ CL9 DDR3-1333: GSkill Flare 2x2GB + 2x4GB Corsair Vengeance
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