*Played in OpenGL Hardware mode, upscaled to 1440p (2560x1440).
*The first image is in Direct3D 11 Hardware mode, 1440p and with 4x MSAA applied.
*Having the Interlacing setting on Auto will set it to Blend, which may or may not be comfortable to play with due to the motion blur,
I suggest switching it to Bob tff which seems to be the most acceptable, but it has a very subtle micro-bobbing.
*RUNS AT FULL SPEED
Bugs, Issues & Solutions:
*There's a minor issue when running in Direct3D Hardware mode with upscaling,
in which certain levels are divided by a horizontal line, and everything below the line is severely darkened;
doesn't affect the characters/players, however.
You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes.
*I have yet to notice any mipmapping/texture flickering issues so far.
*No other major issues, running in Software mode pretty much has no apparent issues.
Amount of testing done (little/medium/much/completed-game): Medium
Status Playable
AKA the Crimson Threadkiller, due to not fitting into this forum's social cliques CPU: AMD R5 2600 OC'd @ 4.1GHz | RAM: 16(2x8)GB DDR4 @ 3200MHz |
GPU: MSI Nvidia GeForce GTX 970 4GB OC'd | OS: Windows 10 Home 1809 | RES: 1080p