Not entirely sure where to post this but since it's implemented in GSDX so here goes:
While following the progress of the PCSX2 team as a whole and wanting to utilize the latest builds I found myself needing to install the Visual C++ 2010 redistributable as per http://pcsx2.dyndns.org/index.php .
Good thing is it let me play on the newest pcsx2, bad thing is it farked my system to the ground. I started experiencing random "lag packets" in everything. Just while using word or firefox and trying a simple button click or scroll I'd occasionally have to wait 10-20 seconds for my system to react. An uninstall later and everything is just dandy again............buuuut I'm completely shut out from future versions of pcsx2 at this rate :/
So my question is, anyone else experience this problem? If so why implement this buggy beta code into pcsx2 in the first place? I guess my only hope is for beta 2 of this redistributable to be more system friendly?
While following the progress of the PCSX2 team as a whole and wanting to utilize the latest builds I found myself needing to install the Visual C++ 2010 redistributable as per http://pcsx2.dyndns.org/index.php .
Good thing is it let me play on the newest pcsx2, bad thing is it farked my system to the ground. I started experiencing random "lag packets" in everything. Just while using word or firefox and trying a simple button click or scroll I'd occasionally have to wait 10-20 seconds for my system to react. An uninstall later and everything is just dandy again............buuuut I'm completely shut out from future versions of pcsx2 at this rate :/
So my question is, anyone else experience this problem? If so why implement this buggy beta code into pcsx2 in the first place? I guess my only hope is for beta 2 of this redistributable to be more system friendly?