09-17-2023, 09:39 PM
Hi all.
After I recorded 10 audio tracks (WAV 24bit/48kHz, mp3) from the game The Getaway (2002), I have noticed that the volume ups and downs at the beginning of almost all tracks.
I made a few tests and I think that the problem appears when I start to drive a car on the street or when a lot of people walk around me.
It feels like the the scene overloads at these moments and this negatively affects the recording.
I made a few recordings from Bully and there is no such problem in that game.
I tested XAudio2 and Cubeb, renderer - Auto, Vulcan, Direct3D 12
Graphics options - 99% default, resolution 1280x1024
What can cause this issue?
PC - R9 5900x, RTX3060, 32GB RAM, ASUS internal sound card
After I recorded 10 audio tracks (WAV 24bit/48kHz, mp3) from the game The Getaway (2002), I have noticed that the volume ups and downs at the beginning of almost all tracks.
I made a few tests and I think that the problem appears when I start to drive a car on the street or when a lot of people walk around me.
It feels like the the scene overloads at these moments and this negatively affects the recording.
I made a few recordings from Bully and there is no such problem in that game.
I tested XAudio2 and Cubeb, renderer - Auto, Vulcan, Direct3D 12
Graphics options - 99% default, resolution 1280x1024
What can cause this issue?
PC - R9 5900x, RTX3060, 32GB RAM, ASUS internal sound card