12-18-2016, 02:12 AM
(This post was last modified: 12-18-2016, 02:32 AM by miseryguts.)
I've been using The WiiU/Gamecube emulator Dolphin for quite some time now & have had generally pretty good results despite my aging system..
I've recently tried a new dev build that includes the Vulkan API & my systems performance/compatibility has dramatically improved with it, I'm now getting full speed on pretty much everything I've tried so far (Wii & GC) with hardly any issues (the very occasional crash/visual glitch) and most of the time I can increase the resolution to x4/5 (depending on the game) & apply AA and various other graphical effects that vastly improve the visuals.
I suspect it's significantly more complicated but I have to ask, would the Vulkan API improve PCSX2, & how easy or not/likely would it's implementation be in future builds be & if not why?
Apologies if what I'm asking is particularly obvious, but I've still lot's to learn about emulation.
I've recently tried a new dev build that includes the Vulkan API & my systems performance/compatibility has dramatically improved with it, I'm now getting full speed on pretty much everything I've tried so far (Wii & GC) with hardly any issues (the very occasional crash/visual glitch) and most of the time I can increase the resolution to x4/5 (depending on the game) & apply AA and various other graphical effects that vastly improve the visuals.
I suspect it's significantly more complicated but I have to ask, would the Vulkan API improve PCSX2, & how easy or not/likely would it's implementation be in future builds be & if not why?
Apologies if what I'm asking is particularly obvious, but I've still lot's to learn about emulation.