Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
16
Location: Plymouth, UK
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 28 02 2014 1.2.0 r5919 - Windows
GSdx 5912 SSE41 [28 02 2014]
LilyPad 5822 0.11.0 [28 02 2014]
cdvdGigaherz 5822 0.8.0 [28 02 2014]
USBnull Driver 5822 0.7.0 [28 02 2014]
SPU2-X 5893 2.0.0 [28 02 2014]
DEV9null Driver 5822 0.5.0 [28 02 2014]
FWnull Driver 5822 0.7.0 [28 02 2014]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged.
Bugs:
PCSX2 completely freezes and becomes unresponsive at the loading screen.
Status
Intro
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 242
Threads: 5
Joined: Oct 2019
Reputation:
4
Location: Russia
PC Specs:
CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB
Build Description: PCSX2 1.5.0 3314 - Windows 7 SP1
If other please specify: N/A
BIOS Used: USA v01.50(28/12/2000) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 4x Native, Bilinear (PS2) Texture Filtering.
GSdx HW Hacks: None
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done: little
Comments:
Opening intros plays correctly. But when the bar on the loading screen is completely filled, the game freezes. And the emulator stops responding to commands and it must be forcibly closed.
Bugs:
N/A
Status
Intro
Attached Files
Loading screen.png (Size: 1,39 MB / Downloads: 221)
Posts: 290
Threads: 38
Joined: Mar 2006
Reputation:
6
PC Specs:
CPU: Intel® Core i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-201
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL (Hardware), Binilear (PS2), 3x Native, Basic Blending Accuracy,
GSdx HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
mbit fixed.
Bugs:
graphical artifacts that don't affect gameplay as speed issues
Status
Playable