Posts: 1.640
Threads: 436
Joined: Aug 2005
Reputation:
3
PC Specs:
CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTX 960 2GB
Build Description: PCSX2 git 07 02 2016 1.4.0 - Windows
GSdx MSVC 19.00, SSE41 1.0.0
LilyPad (20160207113503) 0.11.0
cdvdGigaherz (20160207113503) 0.9.0
USBnull Driver (20160207113503) 0.7.0
SPU2-X (20160207113503) 2.0.0
DEV9null Driver (20160207113503) 0.5.0
FWnull Driver (20160207113503) 0.7.0
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Playable.
Bugs:
Videos are only rendered on the upper half of the screen, software rendering doesn't fix it.
Suffers from the same 'red stripes' rendering bug as 'Project zoo'. Using HW hack, skipdraw to 1 fixes it but the HW rendering still looks duller than with software rendering.
Status
Playable
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Location: England
This should look fine in OpenGL with depth or blending.
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Joined: Aug 2005
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As noted on the previous post, using OpenGL fixes the 'screen too dark' problem...
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Location: Grenoble, France
If the issue is the same as Castlevania, you will need to crank up the blending accurate option (at least medium, maybe high). The issue is due to blending rounding in the HW unit whereas GS truncate the value.
Posts: 20.261
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Location: England
Did you use the hw depth/date settings in opengl as well? I don't think blending alone fixes it