status=5;
version=1.5.0;
console=PS2;
crc=1CE1DA8A;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.5.0;
console=PS2;
crc=1CE1DA8A;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Warriors Orochi 2 [SLES 55382] (E)
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status=5;
version=1.5.0; console=PS2; crc=1CE1DA8A; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
PC Specs:
CPU: Intel Core i5 2500K @ 4.2Ghz GPU: Nvidia Geforce GTX660 (NVIDIA 368.22 drivers) BIOS Used: Europe v01.70(27/02/2003) Console Build Description: PCSX2 1.5.0 GIT rev 16affc9 (build bot 1072) EE/VU Clamp modes: Full/Extra+Preserve Sign EE/VU Rounding: Chop/Chop GSdx: OpenGL hardware Scaling x3 Accurate Date Blending Unit Accuracy: High Large Framebuffer CRC level: Partial (OpenGL) Speedhacks Used: Recommended,MTVU Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): Little Comments: Seems to be working fine Bugs: Some lines in the 2D character bubbles due to scaling, sprite hacks seem to help OpenGL HW only bug (happens even in native): If you use select+start to go from ingame back to the main menu, the screen is cut off vertically in 2 until you toggle SW/HW renderer or in general reset the GS. Attached pic. Update: Disabling depth emulation fixes this Status Playable |
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