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For example the Digital Devil Saga games.
Reading the
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SEARCHING the forums can answer 90% of your advanced questions.
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01-28-2009, 04:47 PM
(This post was last modified: 01-28-2009, 04:47 PM by bigmehdi.)
Well, my only "concerns" is about the few games that vtlb cannot emulate, but vm can.
But we can use rev 563 for these games, and overall I'm happy that the vm build is finally dropped.
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currently vtlb is lacking some optimizations that VM build has, and Jake also found some other cool ways to speed it up.
so in the future, vtlb will probably be as-fast or faster than VM builds, more compitible, and less hacky.
and since current VM has some bugs that we dont' know the cause of, nows the best time to drop it, since its not fully working anyways.
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I have some big speedups in the queue for the VTLB build, but the optimizations are completely incompatible and unrelated to the VM's memory model. So I'd have to maintain two branches of a couple files to continue supporting VM (which I still can't figure out how to fix due to it being such a bear to debug). My current WIP codebase on my hard drive has VTLB running faster than VM by a nice margin on most games -- and still have several optimizations I can implement.
Jake Stine (Air) - Programmer - PCSX2 Dev Team
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01-28-2009, 10:55 PM
(This post was last modified: 01-28-2009, 10:56 PM by N1njaSol1d.)
"eventually surpass vm in speed quite soon"
That is all I wanted to see when I saw that VM was officially going to be dropped.
Now maybe you guys could work on quad cpu support?