07-22-2014, 09:37 PM
(This post was last modified: 07-22-2014, 10:00 PM by nikivarvar.)
I emulated first disc of Metal Gear Solid 3: Subsistance on Hardware renderer, so, i got 50-60 FPS, and those weirdy blue lines on screen
![[Image: gEtbOnMIsos.jpg]](http://cs616421.vk.me/v616421678/162a9/gEtbOnMIsos.jpg)
On software renderer those lines is get lost, but FPS is 20<
So, how i can fix these porridge of spec-effects?(i think it is)
Hardware specs
CPU: Intel Core 2 Duo E8400 3.00 GHz
Graphics Card: NVidia GeForce GTX 550 Ti
Memory: 4 GB
Windows 8.1 x64
PCSX2 1.2.1
Settings
EE=2, VU=1
Direct3D11(Hardware)
2x Native Resolution
Texture Filtering
I'm tried to play Shadow of the Colossus(also, with this settings) from ISO and its works great.
![[Image: gEtbOnMIsos.jpg]](http://cs616421.vk.me/v616421678/162a9/gEtbOnMIsos.jpg)
On software renderer those lines is get lost, but FPS is 20<
So, how i can fix these porridge of spec-effects?(i think it is)
Hardware specs
CPU: Intel Core 2 Duo E8400 3.00 GHz
Graphics Card: NVidia GeForce GTX 550 Ti
Memory: 4 GB
Windows 8.1 x64
PCSX2 1.2.1
Settings
EE=2, VU=1
Direct3D11(Hardware)
2x Native Resolution
Texture Filtering
I'm tried to play Shadow of the Colossus(also, with this settings) from ISO and its works great.