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Weird glitch in FFX-2
#1
I was having this problem yesterday. everytime I enter in a battle, this weird sky-blue screen happens and the game freezes. How do I fix this glitch?


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(05-03-2021, 03:42 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]

[code]PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 19042), 64-bit
    Physical RAM     =  3996 MB
    CPU name         =  Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
    Vendor/Model     =  GenuineIntel (stepping 0A)
    CPU speed        =  2.207 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
    Bound   GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/AVX) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
(GameDB) 9858 games on record (loaded in 334ms)
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening CDVD
isoFile open ok: C:\Users\Rodrigo\Documents\PCSX2\isos\Final Fantasy X-2.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1944448 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Rodrigo\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Rodrigo\Documents\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.72;1) Game CRC = 0x48FE0C71, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.72;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_206.72;1
0 00100000 00397400 ..........................................................
1 00496e00 0000064c .
Loaded, cdrom0:¥SLUS_206.72;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
heap=800000-1b00000
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:48FE0C71
GSdx Lookup CRC:48FE0C71

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg
loadmodule: id 30, ret 0
Sound:Clock Over = 116
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
(op)    et_unit(ex)            oef2(x409c30),number(0),id(xffffffff)
(op)    et_unit(ex)            oef2(xb336c0),number(0),id(xffffffff)

Sound:********  WAVE INFORMATION  ********
Sound: WAVE     : SPU      : SIZE     : FREE     : HISTORY
Sound: -------- : 0x000000 : 0x007100 : 0x000000 :
Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 51616
Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 :
Sound: -------- : 0x020000 : 0x002000 : 0x000000 :
Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0
Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 1728096
Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 :
Sound:
Sound: Total = 3, Max Free Memory = 0x1A5E60

Sound:Reverb Depth (1) : 127

Sound:Se Block : se000 : Max = 128 : Size = 24768
Sound:IopStackPointer : Start    Now      Max      Continuous
Sound:                : 001FED38 001E8B10 0001D500 0001D500

(op)    op_event_effect_init()
(op)    op_ovl_effect_init()        ovl(793),me(01),id(x8001)
(op)    op_oef2_sep_free_all    id(xffff)
Sound:Wave Entry. (wave)
(op)    op_ovl_effect_free()        ovl(793)
(op)    op_oef2_sep_free_all    id(xffff)
(op)    op_event_effect_free()
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)ysmem
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
(op)    op_fp_effect_init()

Sound:********  WAVE INFORMATION  ********
Sound: WAVE     : SPU      : SIZE     : FREE     : HISTORY
Sound: -------- : 0x000000 : 0x007100 : 0x000000 :
Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 0
Sound: wave : 0x001494 : 0x008880 : 0x005600 : 0
Sound: wave : 0x00083D : 0x00DE80 : 0x002740 : 0
Sound: wave : 0x0014A5 : 0x0105C0 : 0x003780 : 0
Sound: wave : 0x0014E0 : 0x013D40 : 0x000E40 : 1696
Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 :
Sound: -------- : 0x020000 : 0x002000 : 0x000000 :
Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0
Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 0
Sound: wave : 0x000BC9 : 0x04F3C0 : 0x02E0C0 : 0
Sound: wave : 0x000828 : 0x07D480 : 0x002280 : 0
Sound: wave : 0x0014C3 : 0x07F700 : 0x0026C0 : 0
Sound: wave : 0x0014C0 : 0x081DC0 : 0x001840 : 0
Sound: wave : 0x0009E5 : 0x083600 : 0x016D80 : 0
Sound: wave : 0x0014F0 : 0x09A380 : 0x002380 : 0
Sound: wave : 0x0014D0 : 0x09C700 : 0x002300 : 0
Sound: wave : 0x0014A1 : 0x09EA00 : 0x007680 : 0
Sound: wave : 0x0014C8 : 0x0A6080 : 0x001900 : 0
Sound: wave : 0x0014D8 : 0x0A7980 : 0x0019C0 : 0
Sound: wave : 0x0014E8 : 0x0A9340 : 0x001680 : 401520
Sound: wave : 0x000030 : 0x10CA30 : 0x0E87F0 : 0
Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 :
Sound:
Sound: Total = 19, Max Free Memory = 0x062070

Sound:Reverb Depth (1) : 40

Sound:Se Block : se000 : Max = 128 : Size = 24768
Sound:IopStackPointer : Start    Now      Max      Continuous
Sound:                : 001FED38 001E8B10 0001D500 0001D500

(op)    op_et_monster_init    chara(x5002),chrhd(xbf8fd0), effect no data,
(op)    bind effect 2 on        chara(x5002),chrhd(xbf8fd0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001800)
(op)    op_et_monster_init    chara(x5002),chrhd(xbf9830), effect no data,
(op)    bind effect 2 on        chara(x5002),chrhd(xbf9830)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001801)
(op)    op_et_monster_init    chara(x5002),chrhd(xbfa090), effect no data,
(op)    bind effect 2 on        chara(x5002),chrhd(xbfa090)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001802)
(op)    op_et_monster_init    chara(x5002),chrhd(xbfa8f0), effect no data,
(op)    bind effect 2 on        chara(x5002),chrhd(xbfa8f0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001803)
(op)    op_et_monster_init    chara(x5002),chrhd(xbfb150), effect no data,
(op)    bind effect 2 on        chara(x5002),chrhd(xbfb150)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001804)
(op)    op_et_monster_init    chara(x5002),chrhd(xbfb9b0), effect no data,
(op)    bind effect 2 on        chara(x5002),chrhd(xbfb9b0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001805)
(op)    op_et_monster_init    chara(x5001),chrhd(xbfc210), effect no data,
(op)    bind effect 2 on        chara(x5001),chrhd(xbfc210)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001806)
(op)    op_et_monster_init    chara(x5001),chrhd(xbfca70), effect no data,
(op)    bind effect 2 on        chara(x5001),chrhd(xbfca70)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001807)
(op)    op_et_monster_init    chara(x505e),chrhd(xbfd2d0), effect no data,
(op)    bind effect 2 on        chara(x505e),chrhd(xbfd2d0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001808)
(op)    op_et_monster_init    chara(x505e),chrhd(xbfdb30), effect no data,
(op)    bind effect 2 on        chara(x505e),chrhd(xbfdb30)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001809)
(op)    op_event_effect_init()
(op)    op_et_monster_init    chara(x1),chrhd(xbfe390), effect no data,
(op)    bind effect 2 on        chara(x1),chrhd(xbfe390)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180a)
Sound:Wave Delete. (wave)
Sound:Wave Entry. (wave)
(op)    op_et_monster_init    chara(x1a),chrhd(xbfebf0), effect no data,
(op)    bind effect 2 on        chara(x1a),chrhd(xbfebf0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180b)
(op)    op_et_monster_init    chara(x33),chrhd(xbff450), effect no data,
(op)    bind effect 2 on        chara(x33),chrhd(xbff450)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180c)
(op)    op_et_monster_free    chara(x1a),chrhd(xbfebf0)
(op)    bind effect off        chara(x1a),chrhd(xbfebf0)
(op)    bind effect2 off    chara(x1a),chrhd(xbfebf0)
(op)    abnormal status change off    chara(x1a),chrhd(xbfebf0)
(op)    battle effect unit free by chrhd    chrhd(xbfebf0)
(op)    op_et_monster_free    chara(x33),chrhd(xbff450)
(op)    bind effect off        chara(x33),chrhd(xbff450)
(op)    bind effect2 off    chara(x33),chrhd(xbff450)
(op)    abnormal status change off    chara(x33),chrhd(xbff450)
(op)    battle effect unit free by chrhd    chrhd(xbff450)
(op)    op_et_monster_init    chara(x1a),chrhd(xbfebf0), effect no data,
(op)    bind effect 2 on        chara(x1a),chrhd(xbfebf0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180b)
(op)    op_et_monster_init    chara(x33),chrhd(xbff450), effect no data,
(op)    bind effect 2 on        chara(x33),chrhd(xbff450)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180c)
(op)    et_unit(ex)            oef2(x12cc3b0),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1083),chrhd(xbffcb0),effect(x12cc3b0)
(op)    bind effect 2 on        chara(x1083),chrhd(xbffcb0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180d)
(op)    op_et_monster_init    chara(x212d),chrhd(xc00510), effect no data,
(op)    bind effect 2 on        chara(x212d),chrhd(xc00510)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180e)
(op)    et_unit(ex)            oef2(x1318120),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1081),chrhd(xc00d70),effect(x1318120)
(op)    bind effect 2 on        chara(x1081),chrhd(xc00d70)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180f)
(op)    op_et_monster_init    chara(x212e),chrhd(xc015d0), effect no data,
(op)    bind effect 2 on        chara(x212e),chrhd(xc015d0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001810)
(op)    et_unit(ex)            oef2(x13652a0),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1082),chrhd(xc01e30),effect(x13652a0)
(op)    bind effect 2 on        chara(x1082),chrhd(xc01e30)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001811)
Sound:Wave Entry. (wave)
(op)    op_et_monster_init    chara(x108b),chrhd(xc02690), effect no data,
(op)    bind effect 2 on        chara(x108b),chrhd(xc02690)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001812)
(op)    op_et_monster_init    chara(x212f),chrhd(xc02ef0), effect no data,
(op)    bind effect 2 on        chara(x212f),chrhd(xc02ef0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001813)
(op)    op_et_monster_free    chara(x212f),chrhd(xc02ef0)
(op)    bind effect off        chara(x212f),chrhd(xc02ef0)
(op)    bind effect2 off    chara(x212f),chrhd(xc02ef0)
(op)    abnormal status change off    chara(x212f),chrhd(xc02ef0)
(op)    battle effect unit free by chrhd    chrhd(xc02ef0)
Sound:Wave Delete. (wave)
Sound:Wave Entry. (wave)
(op)    op_et_monster_free    chara(x212d),chrhd(xc00510)
(op)    bind effect off        chara(x212d),chrhd(xc00510)
(op)    bind effect2 off    chara(x212d),chrhd(xc00510)
(op)    abnormal status change off    chara(x212d),chrhd(xc00510)
(op)    battle effect unit free by chrhd    chrhd(xc00510)
(op)    op_et_monster_free    chara(x212e),chrhd(xc015d0)
(op)    bind effect off        chara(x212e),chrhd(xc015d0)
(op)    bind effect2 off    chara(x212e),chrhd(xc015d0)
(op)    abnormal status change off    chara(x212e),chrhd(xc015d0)
(op)    battle effect unit free by chrhd    chrhd(xc015d0)
(op)    op_et_battle_effect_init( battle start )
(op)    op_ovl_effect_free()        ovl(000)
(op)    et_unit(ffx)        oef2(x409c30),number(8),id(x700)
(op)    op_et_monster_free    chara(x1),chrhd(xbfe390)
(op)    bind effect off        chara(x1),chrhd(xbfe390)
(op)    bind effect2 off    chara(x1),chrhd(xbfe390)
(op)    abnormal status change off    chara(x1),chrhd(xbfe390)
(op)    battle effect unit free by chrhd    chrhd(xbfe390)
(op)    op_et_monster_free    chara(x1a),chrhd(xbfebf0)
(op)    bind effect off        chara(x1a),chrhd(xbfebf0)
(op)    bind effect2 off    chara(x1a),chrhd(xbfebf0)
(op)    abnormal status change off    chara(x1a),chrhd(xbfebf0)
(op)    battle effect unit free by chrhd    chrhd(xbfebf0)
(op)    op_et_monster_free    chara(x33),chrhd(xbff450)
(op)    bind effect off        chara(x33),chrhd(xbff450)
(op)    bind effect2 off    chara(x33),chrhd(xbff450)
(op)    abnormal status change off    chara(x33),chrhd(xbff450)
(op)    battle effect unit free by chrhd    chrhd(xbff450)
(op)    op_et_monster_free    chara(x1083),chrhd(xbffcb0)
(op)    bind effect off        chara(x1083),chrhd(xbffcb0)
(op)    bind effect2 off    chara(x1083),chrhd(xbffcb0)
(op)    abnormal status change off    chara(x1083),chrhd(xbffcb0)
(op)    battle effect unit free by chrhd    chrhd(xbffcb0)
(op)    effect data free    effect(x12cc3b0)
(op)    op_oef2_sep_free_all    id(x80000)
(op)    unit free by oef2    oef2(x12cc3b0)
(op)    oef2 table clear    oef2(x12cc3b0)
(op)    op_et_monster_free    chara(x1081),chrhd(xc00d70)
(op)    bind effect off        chara(x1081),chrhd(xc00d70)
(op)    bind effect2 off    chara(x1081),chrhd(xc00d70)
(op)    abnormal status change off    chara(x1081),chrhd(xc00d70)
(op)    battle effect unit free by chrhd    chrhd(xc00d70)
(op)    effect data free    effect(x1318120)
(op)    op_oef2_sep_free_all    id(x100000)
(op)    unit free by oef2    oef2(x1318120)
(op)    oef2 table clear    oef2(x1318120)
(op)    op_et_monster_free    chara(x1082),chrhd(xc01e30)
(op)    bind effect off        chara(x1082),chrhd(xc01e30)
(op)    bind effect2 off    chara(x1082),chrhd(xc01e30)
(op)    abnormal status change off    chara(x1082),chrhd(xc01e30)
(op)    battle effect unit free by chrhd    chrhd(xc01e30)
(op)    effect data free    effect(x13652a0)
(op)    op_oef2_sep_free_all    id(x200000)
(op)    unit free by oef2    oef2(x13652a0)
(op)    oef2 table clear    oef2(x13652a0)
(op)    op_et_monster_free    chara(x505e),chrhd(xbfd2d0)
(op)    bind effect off        chara(x505e),chrhd(xbfd2d0)
(op)    bind effect2 off    chara(x505e),chrhd(xbfd2d0)
(op)    abnormal status change off    chara(x505e),chrhd(xbfd2d0)
(op)    battle effect unit free by chrhd    chrhd(xbfd2d0)
(op)    effect data keep (same chano on)
(op)    op_et_monster_free    chara(x505e),chrhd(xbfdb30)
(op)    bind effect off        chara(x505e),chrhd(xbfdb30)
(op)    bind effect2 off    chara(x505e),chrhd(xbfdb30)
(op)    abnormal status change off    chara(x505e),chrhd(xbfdb30)
(op)    battle effect unit free by chrhd    chrhd(xbfdb30)
(op)    op_et_monster_free    chara(x108b),chrhd(xc02690)
(op)    bind effect off        chara(x108b),chrhd(xc02690)
(op)    bind effect2 off    chara(x108b),chrhd(xc02690)
(op)    abnormal status change off    chara(x108b),chrhd(xc02690)
(op)    battle effect unit free by chrhd    chrhd(xc02690)
(op)    op_et_monster_free    chara(x5002),chrhd(xbf8fd0)
(op)    bind effect off        chara(x5002),chrhd(xbf8fd0)
(op)    bind effect2 off    chara(x5002),chrhd(xbf8fd0)
(op)    abnormal status change off    chara(x5002),chrhd(xbf8fd0)
(op)    battle effect unit free by chrhd    chrhd(xbf8fd0)
(op)    effect data keep (same chano on)
(op)    op_et_monster_free    chara(x5002),chrhd(xbf9830)
(op)    bind effect off        chara(x5002),chrhd(xbf9830)
(op)    bind effect2 off    chara(x5002),chrhd(xbf9830)
(op)    abnormal status change off    chara(x5002),chrhd(xbf9830)
(op)    battle effect unit free by chrhd    chrhd(xbf9830)
(op)    effect data keep (same chano on)
(op)    op_et_monster_free    chara(x5002),chrhd(xbfa090)
(op)    bind effect off        chara(x5002),chrhd(xbfa090)
(op)    bind effect2 off    chara(x5002),chrhd(xbfa090)
(op)    abnormal status change off    chara(x5002),chrhd(xbfa090)
(op)    battle effect unit free by chrhd    chrhd(xbfa090)
(op)    effect data keep (same chano on)
(op)    op_et_monster_free    chara(x5002),chrhd(xbfa8f0)
(op)    bind effect off        chara(x5002),chrhd(xbfa8f0)
(op)    bind effect2 off    chara(x5002),chrhd(xbfa8f0)
(op)    abnormal status change off    chara(x5002),chrhd(xbfa8f0)
(op)    battle effect unit free by chrhd    chrhd(xbfa8f0)
(op)    effect data keep (same chano on)
(op)    op_et_monster_free    chara(x5002),chrhd(xbfb150)
(op)    bind effect off        chara(x5002),chrhd(xbfb150)
(op)    bind effect2 off    chara(x5002),chrhd(xbfb150)
(op)    abnormal status change off    chara(x5002),chrhd(xbfb150)
(op)    battle effect unit free by chrhd    chrhd(xbfb150)
(op)    effect data keep (same chano on)
(op)    op_et_monster_free    chara(x5002),chrhd(xbfb9b0)
(op)    bind effect off        chara(x5002),chrhd(xbfb9b0)
(op)    bind effect2 off    chara(x5002),chrhd(xbfb9b0)
(op)    abnormal status change off    chara(x5002),chrhd(xbfb9b0)
(op)    battle effect unit free by chrhd    chrhd(xbfb9b0)
(op)    op_et_monster_free    chara(x5001),chrhd(xbfc210)
(op)    bind effect off        chara(x5001),chrhd(xbfc210)
(op)    bind effect2 off    chara(x5001),chrhd(xbfc210)
(op)    abnormal status change off    chara(x5001),chrhd(xbfc210)
(op)    battle effect unit free by chrhd    chrhd(xbfc210)
(op)    effect data keep (same chano on)
(op)    op_et_monster_free    chara(x5001),chrhd(xbfca70)
(op)    bind effect off        chara(x5001),chrhd(xbfca70)
(op)    bind effect2 off    chara(x5001),chrhd(xbfca70)
(op)    abnormal status change off    chara(x5001),chrhd(xbfca70)
(op)    battle effect unit free by chrhd    chrhd(xbfca70)
(op)    op_fp_effect_free()
(op)    op_et_monster_init    chara(x1a),chrhd(xbf8fd0), effect no data,
(op)    chrhd link field battle
(op)    op_et_monster_init    chara(x33),chrhd(xbf9830), effect no data,
(op)    chrhd link field battle
Sound:ReverbSwitch : 0
Sound:Wave Entry. (wave).
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
(op)    et_unit(ex)            oef2(xd9b990),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1081),chrhd(xbfa090),effect(xd9b990)
(op)    chrhd link field battle
(op)    abnormal status change        chara(x1081),chrhd(xbfa090),status(x0)
(op)    et_unit(astatus)    oef2(xb336c0),number(64),id(x60004002)
(op)    bind effect on        chara(x1081),chrhd(xbfa090),effect(xd9b990)
(op)    et_unit(bind)        oef2(xd9b990),number(4),id(x40000402)
(op)    et_unit(bind)        oef2(xd9b990),number(5),id(x40000502)
(op)    et_unit(bind)        oef2(xd9b990),number(6),id(x40000602)
(op)    et_unit(bind)        oef2(xd9b990),number(7),id(x40000702)
(op)    bind effect terminate    id(x40000402)
(op)    bind effect terminate    id(x40000502)
(op)    bind effect terminate    id(x40000602)
(op)    bind effect terminate    id(x40000702)
(op)    et_unit(ex)            oef2(xdcb210),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1082),chrhd(xbfa8f0),effect(xdcb210)
(op)    chrhd link field battle
(op)    abnormal status change        chara(x1082),chrhd(xbfa8f0),status(x0)
(op)    et_unit(astatus)    oef2(xb336c0),number(64),id(x60004003)
(op)    bind effect on        chara(x1082),chrhd(xbfa8f0),effect(xdcb210)
(op)    et_unit(bind)        oef2(xdcb210),number(4),id(x40000403)
(op)    et_unit(bind)        oef2(xdcb210),number(5),id(x40000503)
(op)    et_unit(bind)        oef2(xdcb210),number(6),id(x40000603)
(op)    et_unit(bind)        oef2(xdcb210),number(7),id(x40000703)
(op)    bind effect terminate    id(x40000403)
(op)    bind effect terminate    id(x40000503)
(op)    bind effect terminate    id(x40000603)
(op)    bind effect terminate    id(x40000703)
(op)    et_unit(ex)            oef2(xdf5b30),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1083),chrhd(xbfb150),effect(xdf5b30)
(op)    chrhd link field battle
(op)    abnormal status change        chara(x1083),chrhd(xbfb150),status(x0)
(op)    et_unit(astatus)    oef2(xb336c0),number(64),id(x60004004)
(op)    bind effect on        chara(x1083),chrhd(xbfb150),effect(xdf5b30)
(op)    et_unit(bind)        oef2(xdf5b30),number(4),id(x40000404)
(op)    et_unit(bind)        oef2(xdf5b30),number(5),id(x40000504)
(op)    et_unit(bind)        oef2(xdf5b30),number(6),id(x40000604)
(op)    et_unit(bind)        oef2(xdf5b30),number(7),id(x40000704)
(op)    bind effect terminate    id(x40000404)
(op)    bind effect terminate    id(x40000504)
(op)    bind effect terminate    id(x40000604)
(op)    bind effect terminate    id(x40000704)
(op)    op_et_monster_init    chara(x1109),chrhd(xbfb9b0), effect no data,
(op)    chrhd link field battle
(op)    abnormal status change        chara(x1109),chrhd(xbfb9b0),status(x0)
(op)    et_unit(astatus)    oef2(xb336c0),number(64),id(x60004005)
(op)    op_et_monster_init    chara(x108b),chrhd(xbfc210), effect no data,
(op)    chrhd link field battle
(op)    abnormal status change        chara(x108b),chrhd(xbfc210),status(x0)
(op)    et_unit(astatus)    oef2(xb336c0),number(64),id(x60004006)
(op)    op_et_monster_init    chara(x10),chrhd(xbfca70), effect no data,
(op)    chrhd link field battle
(op)    bind effect 2 on        chara(x10),chrhd(xbfca70)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001807)
(op)    abnormal status change        chara(x10),chrhd(xbfca70),status(x0)
(op)    et_unit(astatus)    oef2(xb336c0),number(64),id(x60004007)
(op)    bind effect 2 on        chara(x1a),chrhd(xbf8fd0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001800)
(op)    abnormal status change        chara(x1a),chrhd(xbf8fd0),status(x0)
(op)    et_unit(astatus)    oef2(xb336c0),number(64),id(x60004000)
(op)    bind effect 2 on        chara(x33),chrhd(xbf9830)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001801)
(op)    abnormal status change        chara(x33),chrhd(xbf9830),status(x0)
(op)    et_unit(astatus)    oef2(xb336c0),number(64),id(x60004001)
(op)    et off signal:id(x700)
(op)    effect terminate send    id(x700)
Sound:Wave Entry. (wave)
(op)    et_unit(ex)            oef2(xfe1800),number(0),id(xffffffff)
(op)    et_unit(ex)            oef2(x10077a0),number(0),id(xffffffff)
Sound:Wave Entry. (wave)
(op)    et_unit(ex)            oef2(x101f9b0),number(0),id(xffffffff)
Sound:Wave Entry. (wave)
(op)    op_et_monster_init    chara(x4083),chrhd(xbfd2d0), effect no data,
(op)    op_et_monster_init    chara(x406f),chrhd(xbfdb30), effect no data,
(op)    op_et_monster_init    chara(x406f),chrhd(xbfe390), effect no data,
Sound:Wave Delete. (wave)
Sound:Wave Entry. (wave)
(op)    op_et_monster_init    chara(x4079),chrhd(xbfebf0), effect no data,
(op)    et_unit(chara1)        oef2(xdcb210),number(8),id(x610)
(op)    et_unit(chara1)        oef2(xdcb210),number(9),id(x10610)
(op)    et_unit(cursor)        oef2(xb336c0),number(94),id(x705e000f)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e000f)
(op)    et_unit(aimage)        oef2(x10077a0),number(9),id(x30000000)
(op)    et_unit(weapon1)    oef2(x10077a0),number(8),id(x601)
(op)    effect terminate send    id(x610)
(op)    effect terminate send    id(x10610)
(op)    et_unit(weapon1)    oef2(x10077a0),number(8),id(x10601)
(op)    et_unit(cursor)        oef2(xb336c0),number(94),id(x705e000f)
(op)    et_unit(cursor)        oef2(xb336c0),number(94),id(x705e0010)
(op)    et_unit(cursor)        oef2(xb336c0),number(94),id(x705e0011)
(op)    et send signal:id(x30000000),signal(x8000)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e0010)
(op)    et off signal:id(x705e0011)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e0010)
(op)    et off signal:id(x705e0011)
(op)    et_unit(battle)        oef2(xb336c0),number(30),id(xc00)
(op)    effect terminate send    id(x601)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e0010)
(op)    et off signal:id(x705e0011)
(op)    et_unit(chara2)        oef2(xdf5b30),number(8),id(x611)
(op)    op_et_prayeff_send_read_through(xc00)
(op)    et send signal:id(xc00),signal(x1000)
(op)    effect terminate send    id(x10601)
(op)    et_unit(chara0)        oef2(xd9b990),number(8),id(x60f)
(op)    weapon afterimage terminate    id(x30000000)
(op)    et_unit(chara1)        oef2(xdcb210),number(8),id(x20610)
(op)    et_unit(battle)        oef2(xb336c0),number(54),id(x30810)
(op)    et_unit(chara1)        oef2(xdcb210),number(9),id(x40610)
(op)    et_unit(cursor)        oef2(xb336c0),number(94),id(x705e000f)
(op)    effect terminate send    id(x611)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e000f)
(op)    et_unit(aimage)        oef2(x101f9b0),number(9),id(x30000001)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e000f)
(op)    et off signal:id(x705e000f)
(op)    et_unit(battle)        oef2(xb336c0),number(30),id(x10c00)
(op)    effect terminate send    id(x30810)
(op)    et_unit(weapon2)    oef2(x101f9b0),number(8),id(x602)
(op)    effect terminate send    id(x60f)
(op)    effect terminate send    id(x20610)
(op)    effect terminate send    id(x40610)
(op)    et send signal:id(x30000001),signal(x8000)
(op)    effect terminate send    id(x602)
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#4
Never mind, I already found a solution.
Reply
#5
(05-03-2021, 05:23 PM)Rodi199 Wrote: Never mind, I already found a solution.

Can you share your solution ?
OS: Windows 10 Home 64 BIT 20H2
CPU: AMD R7-3700X 3.6 GHZ
GPU: Asus GeForce GTX 1650 Super
RAM: Corsair 3600 MHZ 2x8GB DDR4
Mainboard: Gigabyte B450 PRO WIFI
Display: Asus VP228
Audio: Creative Sound Blaster Z / GigaWorks T40
Storage: Seagate 1TB HDD, Transcend 1TB SSD
Optical: Asus BW-16D1HT Blu-Ray Writer
Power supply: Corsair CX550M
Reply
#6
(05-03-2021, 07:17 PM)sportster Wrote: Can you share your solution ?

All I did is to enable Clamping Mode in both EE/IOP and VUs settings in the "Normal" setting.
Reply




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