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I was having this problem yesterday. everytime I enter in a battle, this weird sky-blue screen happens and the game freezes. How do I fix this glitch?
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Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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(05-03-2021, 03:42 PM) jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]
[code]PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 19042), 64-bit
Physical RAM = 3996 MB
CPU name = Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.207 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/AVX) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
(GameDB) 9858 games on record (loaded in 334ms)
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\Rodrigo\Documents\PCSX2\isos\Final Fantasy X-2.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1944448 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Rodrigo\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Rodrigo\Documents\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.72;1) Game CRC = 0x48FE0C71, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.72;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_206.72;1
0 00100000 00397400 ..........................................................
1 00496e00 0000064c .
Loaded, cdrom0:¥SLUS_206.72;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
heap=800000-1b00000
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:48FE0C71
GSdx Lookup CRC:48FE0C71
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg
loadmodule: id 30, ret 0
[7;34mSound[0m:[0;31mClock Over = 116[0m
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) et_unit(ex) oef2(x409c30),number(0),id(xffffffff)
(op) et_unit(ex) oef2(xb336c0),number(0),id(xffffffff)
[7;34mSound[0m:******** WAVE INFORMATION ********
[7;34mSound[0m: WAVE : SPU : SIZE : FREE : HISTORY
[7;34mSound[0m: -------- : 0x000000 : 0x007100 : 0x000000 :
[7;34mSound[0m: wave : 0x0007D5 : 0x007100 : 0x001780 : 51616
[7;34mSound[0m: -------- : 0x015220 : 0x00ADE0 : 0x000000 :
[7;34mSound[0m: -------- : 0x020000 : 0x002000 : 0x000000 :
[7;34mSound[0m: wave : 0x000000 : 0x022000 : 0x01D100 : 0
[7;34mSound[0m: wave : 0x000001 : 0x03F100 : 0x0102C0 : 1728096
[7;34mSound[0m: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 :
[7;34mSound[0m:
[7;34mSound[0m: Total = 3, Max Free Memory = 0x1A5E60
[7;34mSound[0m:Reverb Depth (1) : 127
[7;34mSound[0m:Se Block : se000 : Max = 128 : Size = 24768
[7;34mSound[0m:IopStackPointer : Start Now Max Continuous
[7;34mSound[0m: : 001FED38 001E8B10 0001D500 0001D500
(op) op_event_effect_init()
(op) op_ovl_effect_init() ovl(793),me(01),id(x8001)
(op) op_oef2_sep_free_all id(xffff)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) op_ovl_effect_free() ovl(793)
(op) op_oef2_sep_free_all id(xffff)
(op) op_event_effect_free()
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)ysmem
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) op_fp_effect_init()
[7;34mSound[0m:******** WAVE INFORMATION ********
[7;34mSound[0m: WAVE : SPU : SIZE : FREE : HISTORY
[7;34mSound[0m: -------- : 0x000000 : 0x007100 : 0x000000 :
[7;34mSound[0m: wave : 0x0007D5 : 0x007100 : 0x001780 : 0
[7;34mSound[0m: wave : 0x001494 : 0x008880 : 0x005600 : 0
[7;34mSound[0m: wave : 0x00083D : 0x00DE80 : 0x002740 : 0
[7;34mSound[0m: wave : 0x0014A5 : 0x0105C0 : 0x003780 : 0
[7;34mSound[0m: wave : 0x0014E0 : 0x013D40 : 0x000E40 : 1696
[7;34mSound[0m: -------- : 0x015220 : 0x00ADE0 : 0x000000 :
[7;34mSound[0m: -------- : 0x020000 : 0x002000 : 0x000000 :
[7;34mSound[0m: wave : 0x000000 : 0x022000 : 0x01D100 : 0
[7;34mSound[0m: wave : 0x000001 : 0x03F100 : 0x0102C0 : 0
[7;34mSound[0m: wave : 0x000BC9 : 0x04F3C0 : 0x02E0C0 : 0
[7;34mSound[0m: wave : 0x000828 : 0x07D480 : 0x002280 : 0
[7;34mSound[0m: wave : 0x0014C3 : 0x07F700 : 0x0026C0 : 0
[7;34mSound[0m: wave : 0x0014C0 : 0x081DC0 : 0x001840 : 0
[7;34mSound[0m: wave : 0x0009E5 : 0x083600 : 0x016D80 : 0
[7;34mSound[0m: wave : 0x0014F0 : 0x09A380 : 0x002380 : 0
[7;34mSound[0m: wave : 0x0014D0 : 0x09C700 : 0x002300 : 0
[7;34mSound[0m: wave : 0x0014A1 : 0x09EA00 : 0x007680 : 0
[7;34mSound[0m: wave : 0x0014C8 : 0x0A6080 : 0x001900 : 0
[7;34mSound[0m: wave : 0x0014D8 : 0x0A7980 : 0x0019C0 : 0
[7;34mSound[0m: wave : 0x0014E8 : 0x0A9340 : 0x001680 : 401520
[7;34mSound[0m: wave : 0x000030 : 0x10CA30 : 0x0E87F0 : 0
[7;34mSound[0m: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 :
[7;34mSound[0m:
[7;34mSound[0m: Total = 19, Max Free Memory = 0x062070
[7;34mSound[0m:Reverb Depth (1) : 40
[7;34mSound[0m:Se Block : se000 : Max = 128 : Size = 24768
[7;34mSound[0m:IopStackPointer : Start Now Max Continuous
[7;34mSound[0m: : 001FED38 001E8B10 0001D500 0001D500
(op) op_et_monster_init chara(x5002),chrhd(xbf8fd0), effect no data,
(op) bind effect 2 on chara(x5002),chrhd(xbf8fd0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001800)
(op) op_et_monster_init chara(x5002),chrhd(xbf9830), effect no data,
(op) bind effect 2 on chara(x5002),chrhd(xbf9830)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001801)
(op) op_et_monster_init chara(x5002),chrhd(xbfa090), effect no data,
(op) bind effect 2 on chara(x5002),chrhd(xbfa090)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001802)
(op) op_et_monster_init chara(x5002),chrhd(xbfa8f0), effect no data,
(op) bind effect 2 on chara(x5002),chrhd(xbfa8f0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001803)
(op) op_et_monster_init chara(x5002),chrhd(xbfb150), effect no data,
(op) bind effect 2 on chara(x5002),chrhd(xbfb150)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001804)
(op) op_et_monster_init chara(x5002),chrhd(xbfb9b0), effect no data,
(op) bind effect 2 on chara(x5002),chrhd(xbfb9b0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001805)
(op) op_et_monster_init chara(x5001),chrhd(xbfc210), effect no data,
(op) bind effect 2 on chara(x5001),chrhd(xbfc210)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001806)
(op) op_et_monster_init chara(x5001),chrhd(xbfca70), effect no data,
(op) bind effect 2 on chara(x5001),chrhd(xbfca70)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001807)
(op) op_et_monster_init chara(x505e),chrhd(xbfd2d0), effect no data,
(op) bind effect 2 on chara(x505e),chrhd(xbfd2d0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001808)
(op) op_et_monster_init chara(x505e),chrhd(xbfdb30), effect no data,
(op) bind effect 2 on chara(x505e),chrhd(xbfdb30)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001809)
(op) op_event_effect_init()
(op) op_et_monster_init chara(x1),chrhd(xbfe390), effect no data,
(op) bind effect 2 on chara(x1),chrhd(xbfe390)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180a)
[7;34mSound[0m:[4;34mWave Delete. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) op_et_monster_init chara(x1a),chrhd(xbfebf0), effect no data,
(op) bind effect 2 on chara(x1a),chrhd(xbfebf0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180b)
(op) op_et_monster_init chara(x33),chrhd(xbff450), effect no data,
(op) bind effect 2 on chara(x33),chrhd(xbff450)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180c)
(op) op_et_monster_free chara(x1a),chrhd(xbfebf0)
(op) bind effect off chara(x1a),chrhd(xbfebf0)
(op) bind effect2 off chara(x1a),chrhd(xbfebf0)
(op) abnormal status change off chara(x1a),chrhd(xbfebf0)
(op) battle effect unit free by chrhd chrhd(xbfebf0)
(op) op_et_monster_free chara(x33),chrhd(xbff450)
(op) bind effect off chara(x33),chrhd(xbff450)
(op) bind effect2 off chara(x33),chrhd(xbff450)
(op) abnormal status change off chara(x33),chrhd(xbff450)
(op) battle effect unit free by chrhd chrhd(xbff450)
(op) op_et_monster_init chara(x1a),chrhd(xbfebf0), effect no data,
(op) bind effect 2 on chara(x1a),chrhd(xbfebf0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180b)
(op) op_et_monster_init chara(x33),chrhd(xbff450), effect no data,
(op) bind effect 2 on chara(x33),chrhd(xbff450)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180c)
(op) et_unit(ex) oef2(x12cc3b0),number(0),id(xffffffff)
(op) op_et_monster_init chara(x1083),chrhd(xbffcb0),effect(x12cc3b0)
(op) bind effect 2 on chara(x1083),chrhd(xbffcb0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180d)
(op) op_et_monster_init chara(x212d),chrhd(xc00510), effect no data,
(op) bind effect 2 on chara(x212d),chrhd(xc00510)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180e)
(op) et_unit(ex) oef2(x1318120),number(0),id(xffffffff)
(op) op_et_monster_init chara(x1081),chrhd(xc00d70),effect(x1318120)
(op) bind effect 2 on chara(x1081),chrhd(xc00d70)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180f)
(op) op_et_monster_init chara(x212e),chrhd(xc015d0), effect no data,
(op) bind effect 2 on chara(x212e),chrhd(xc015d0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001810)
(op) et_unit(ex) oef2(x13652a0),number(0),id(xffffffff)
(op) op_et_monster_init chara(x1082),chrhd(xc01e30),effect(x13652a0)
(op) bind effect 2 on chara(x1082),chrhd(xc01e30)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001811)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) op_et_monster_init chara(x108b),chrhd(xc02690), effect no data,
(op) bind effect 2 on chara(x108b),chrhd(xc02690)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001812)
(op) op_et_monster_init chara(x212f),chrhd(xc02ef0), effect no data,
(op) bind effect 2 on chara(x212f),chrhd(xc02ef0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001813)
(op) op_et_monster_free chara(x212f),chrhd(xc02ef0)
(op) bind effect off chara(x212f),chrhd(xc02ef0)
(op) bind effect2 off chara(x212f),chrhd(xc02ef0)
(op) abnormal status change off chara(x212f),chrhd(xc02ef0)
(op) battle effect unit free by chrhd chrhd(xc02ef0)
[7;34mSound[0m:[4;34mWave Delete. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) op_et_monster_free chara(x212d),chrhd(xc00510)
(op) bind effect off chara(x212d),chrhd(xc00510)
(op) bind effect2 off chara(x212d),chrhd(xc00510)
(op) abnormal status change off chara(x212d),chrhd(xc00510)
(op) battle effect unit free by chrhd chrhd(xc00510)
(op) op_et_monster_free chara(x212e),chrhd(xc015d0)
(op) bind effect off chara(x212e),chrhd(xc015d0)
(op) bind effect2 off chara(x212e),chrhd(xc015d0)
(op) abnormal status change off chara(x212e),chrhd(xc015d0)
(op) battle effect unit free by chrhd chrhd(xc015d0)
(op) op_et_battle_effect_init( battle start )
(op) op_ovl_effect_free() ovl(000)
(op) et_unit(ffx) oef2(x409c30),number(8),id(x700)
(op) op_et_monster_free chara(x1),chrhd(xbfe390)
(op) bind effect off chara(x1),chrhd(xbfe390)
(op) bind effect2 off chara(x1),chrhd(xbfe390)
(op) abnormal status change off chara(x1),chrhd(xbfe390)
(op) battle effect unit free by chrhd chrhd(xbfe390)
(op) op_et_monster_free chara(x1a),chrhd(xbfebf0)
(op) bind effect off chara(x1a),chrhd(xbfebf0)
(op) bind effect2 off chara(x1a),chrhd(xbfebf0)
(op) abnormal status change off chara(x1a),chrhd(xbfebf0)
(op) battle effect unit free by chrhd chrhd(xbfebf0)
(op) op_et_monster_free chara(x33),chrhd(xbff450)
(op) bind effect off chara(x33),chrhd(xbff450)
(op) bind effect2 off chara(x33),chrhd(xbff450)
(op) abnormal status change off chara(x33),chrhd(xbff450)
(op) battle effect unit free by chrhd chrhd(xbff450)
(op) op_et_monster_free chara(x1083),chrhd(xbffcb0)
(op) bind effect off chara(x1083),chrhd(xbffcb0)
(op) bind effect2 off chara(x1083),chrhd(xbffcb0)
(op) abnormal status change off chara(x1083),chrhd(xbffcb0)
(op) battle effect unit free by chrhd chrhd(xbffcb0)
(op) effect data free effect(x12cc3b0)
(op) op_oef2_sep_free_all id(x80000)
(op) unit free by oef2 oef2(x12cc3b0)
(op) oef2 table clear oef2(x12cc3b0)
(op) op_et_monster_free chara(x1081),chrhd(xc00d70)
(op) bind effect off chara(x1081),chrhd(xc00d70)
(op) bind effect2 off chara(x1081),chrhd(xc00d70)
(op) abnormal status change off chara(x1081),chrhd(xc00d70)
(op) battle effect unit free by chrhd chrhd(xc00d70)
(op) effect data free effect(x1318120)
(op) op_oef2_sep_free_all id(x100000)
(op) unit free by oef2 oef2(x1318120)
(op) oef2 table clear oef2(x1318120)
(op) op_et_monster_free chara(x1082),chrhd(xc01e30)
(op) bind effect off chara(x1082),chrhd(xc01e30)
(op) bind effect2 off chara(x1082),chrhd(xc01e30)
(op) abnormal status change off chara(x1082),chrhd(xc01e30)
(op) battle effect unit free by chrhd chrhd(xc01e30)
(op) effect data free effect(x13652a0)
(op) op_oef2_sep_free_all id(x200000)
(op) unit free by oef2 oef2(x13652a0)
(op) oef2 table clear oef2(x13652a0)
(op) op_et_monster_free chara(x505e),chrhd(xbfd2d0)
(op) bind effect off chara(x505e),chrhd(xbfd2d0)
(op) bind effect2 off chara(x505e),chrhd(xbfd2d0)
(op) abnormal status change off chara(x505e),chrhd(xbfd2d0)
(op) battle effect unit free by chrhd chrhd(xbfd2d0)
(op) effect data keep (same chano on)
(op) op_et_monster_free chara(x505e),chrhd(xbfdb30)
(op) bind effect off chara(x505e),chrhd(xbfdb30)
(op) bind effect2 off chara(x505e),chrhd(xbfdb30)
(op) abnormal status change off chara(x505e),chrhd(xbfdb30)
(op) battle effect unit free by chrhd chrhd(xbfdb30)
(op) op_et_monster_free chara(x108b),chrhd(xc02690)
(op) bind effect off chara(x108b),chrhd(xc02690)
(op) bind effect2 off chara(x108b),chrhd(xc02690)
(op) abnormal status change off chara(x108b),chrhd(xc02690)
(op) battle effect unit free by chrhd chrhd(xc02690)
(op) op_et_monster_free chara(x5002),chrhd(xbf8fd0)
(op) bind effect off chara(x5002),chrhd(xbf8fd0)
(op) bind effect2 off chara(x5002),chrhd(xbf8fd0)
(op) abnormal status change off chara(x5002),chrhd(xbf8fd0)
(op) battle effect unit free by chrhd chrhd(xbf8fd0)
(op) effect data keep (same chano on)
(op) op_et_monster_free chara(x5002),chrhd(xbf9830)
(op) bind effect off chara(x5002),chrhd(xbf9830)
(op) bind effect2 off chara(x5002),chrhd(xbf9830)
(op) abnormal status change off chara(x5002),chrhd(xbf9830)
(op) battle effect unit free by chrhd chrhd(xbf9830)
(op) effect data keep (same chano on)
(op) op_et_monster_free chara(x5002),chrhd(xbfa090)
(op) bind effect off chara(x5002),chrhd(xbfa090)
(op) bind effect2 off chara(x5002),chrhd(xbfa090)
(op) abnormal status change off chara(x5002),chrhd(xbfa090)
(op) battle effect unit free by chrhd chrhd(xbfa090)
(op) effect data keep (same chano on)
(op) op_et_monster_free chara(x5002),chrhd(xbfa8f0)
(op) bind effect off chara(x5002),chrhd(xbfa8f0)
(op) bind effect2 off chara(x5002),chrhd(xbfa8f0)
(op) abnormal status change off chara(x5002),chrhd(xbfa8f0)
(op) battle effect unit free by chrhd chrhd(xbfa8f0)
(op) effect data keep (same chano on)
(op) op_et_monster_free chara(x5002),chrhd(xbfb150)
(op) bind effect off chara(x5002),chrhd(xbfb150)
(op) bind effect2 off chara(x5002),chrhd(xbfb150)
(op) abnormal status change off chara(x5002),chrhd(xbfb150)
(op) battle effect unit free by chrhd chrhd(xbfb150)
(op) effect data keep (same chano on)
(op) op_et_monster_free chara(x5002),chrhd(xbfb9b0)
(op) bind effect off chara(x5002),chrhd(xbfb9b0)
(op) bind effect2 off chara(x5002),chrhd(xbfb9b0)
(op) abnormal status change off chara(x5002),chrhd(xbfb9b0)
(op) battle effect unit free by chrhd chrhd(xbfb9b0)
(op) op_et_monster_free chara(x5001),chrhd(xbfc210)
(op) bind effect off chara(x5001),chrhd(xbfc210)
(op) bind effect2 off chara(x5001),chrhd(xbfc210)
(op) abnormal status change off chara(x5001),chrhd(xbfc210)
(op) battle effect unit free by chrhd chrhd(xbfc210)
(op) effect data keep (same chano on)
(op) op_et_monster_free chara(x5001),chrhd(xbfca70)
(op) bind effect off chara(x5001),chrhd(xbfca70)
(op) bind effect2 off chara(x5001),chrhd(xbfca70)
(op) abnormal status change off chara(x5001),chrhd(xbfca70)
(op) battle effect unit free by chrhd chrhd(xbfca70)
(op) op_fp_effect_free()
(op) op_et_monster_init chara(x1a),chrhd(xbf8fd0), effect no data,
(op) chrhd link field battle
(op) op_et_monster_init chara(x33),chrhd(xbf9830), effect no data,
(op) chrhd link field battle
[7;34mSound[0m:[0;35mReverbSwitch : 0[0m
[7;34mSound[0m:[4;34mWave Entry. (wave).
[7;34mSound[0m:[4;34mWave Entry. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) et_unit(ex) oef2(xd9b990),number(0),id(xffffffff)
(op) op_et_monster_init chara(x1081),chrhd(xbfa090),effect(xd9b990)
(op) chrhd link field battle
(op) abnormal status change chara(x1081),chrhd(xbfa090),status(x0)
(op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004002)
(op) bind effect on chara(x1081),chrhd(xbfa090),effect(xd9b990)
(op) et_unit(bind) oef2(xd9b990),number(4),id(x40000402)
(op) et_unit(bind) oef2(xd9b990),number(5),id(x40000502)
(op) et_unit(bind) oef2(xd9b990),number(6),id(x40000602)
(op) et_unit(bind) oef2(xd9b990),number(7),id(x40000702)
(op) bind effect terminate id(x40000402)
(op) bind effect terminate id(x40000502)
(op) bind effect terminate id(x40000602)
(op) bind effect terminate id(x40000702)
(op) et_unit(ex) oef2(xdcb210),number(0),id(xffffffff)
(op) op_et_monster_init chara(x1082),chrhd(xbfa8f0),effect(xdcb210)
(op) chrhd link field battle
(op) abnormal status change chara(x1082),chrhd(xbfa8f0),status(x0)
(op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004003)
(op) bind effect on chara(x1082),chrhd(xbfa8f0),effect(xdcb210)
(op) et_unit(bind) oef2(xdcb210),number(4),id(x40000403)
(op) et_unit(bind) oef2(xdcb210),number(5),id(x40000503)
(op) et_unit(bind) oef2(xdcb210),number(6),id(x40000603)
(op) et_unit(bind) oef2(xdcb210),number(7),id(x40000703)
(op) bind effect terminate id(x40000403)
(op) bind effect terminate id(x40000503)
(op) bind effect terminate id(x40000603)
(op) bind effect terminate id(x40000703)
(op) et_unit(ex) oef2(xdf5b30),number(0),id(xffffffff)
(op) op_et_monster_init chara(x1083),chrhd(xbfb150),effect(xdf5b30)
(op) chrhd link field battle
(op) abnormal status change chara(x1083),chrhd(xbfb150),status(x0)
(op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004004)
(op) bind effect on chara(x1083),chrhd(xbfb150),effect(xdf5b30)
(op) et_unit(bind) oef2(xdf5b30),number(4),id(x40000404)
(op) et_unit(bind) oef2(xdf5b30),number(5),id(x40000504)
(op) et_unit(bind) oef2(xdf5b30),number(6),id(x40000604)
(op) et_unit(bind) oef2(xdf5b30),number(7),id(x40000704)
(op) bind effect terminate id(x40000404)
(op) bind effect terminate id(x40000504)
(op) bind effect terminate id(x40000604)
(op) bind effect terminate id(x40000704)
(op) op_et_monster_init chara(x1109),chrhd(xbfb9b0), effect no data,
(op) chrhd link field battle
(op) abnormal status change chara(x1109),chrhd(xbfb9b0),status(x0)
(op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004005)
(op) op_et_monster_init chara(x108b),chrhd(xbfc210), effect no data,
(op) chrhd link field battle
(op) abnormal status change chara(x108b),chrhd(xbfc210),status(x0)
(op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004006)
(op) op_et_monster_init chara(x10),chrhd(xbfca70), effect no data,
(op) chrhd link field battle
(op) bind effect 2 on chara(x10),chrhd(xbfca70)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001807)
(op) abnormal status change chara(x10),chrhd(xbfca70),status(x0)
(op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004007)
(op) bind effect 2 on chara(x1a),chrhd(xbf8fd0)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001800)
(op) abnormal status change chara(x1a),chrhd(xbf8fd0),status(x0)
(op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004000)
(op) bind effect 2 on chara(x33),chrhd(xbf9830)
(op) et_unit(bind2) oef2(x409c30),number(24),id(x50001801)
(op) abnormal status change chara(x33),chrhd(xbf9830),status(x0)
(op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004001)
(op) et off signal:id(x700)
(op) effect terminate send id(x700)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) et_unit(ex) oef2(xfe1800),number(0),id(xffffffff)
(op) et_unit(ex) oef2(x10077a0),number(0),id(xffffffff)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) et_unit(ex) oef2(x101f9b0),number(0),id(xffffffff)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) op_et_monster_init chara(x4083),chrhd(xbfd2d0), effect no data,
(op) op_et_monster_init chara(x406f),chrhd(xbfdb30), effect no data,
(op) op_et_monster_init chara(x406f),chrhd(xbfe390), effect no data,
[7;34mSound[0m:[4;34mWave Delete. (wave)
[7;34mSound[0m:[4;34mWave Entry. (wave)
(op) op_et_monster_init chara(x4079),chrhd(xbfebf0), effect no data,
(op) et_unit(chara1) oef2(xdcb210),number(8),id(x610)
(op) et_unit(chara1) oef2(xdcb210),number(9),id(x10610)
(op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e000f)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e000f)
(op) et_unit(aimage) oef2(x10077a0),number(9),id(x30000000)
(op) et_unit(weapon1) oef2(x10077a0),number(8),id(x601)
(op) effect terminate send id(x610)
(op) effect terminate send id(x10610)
(op) et_unit(weapon1) oef2(x10077a0),number(8),id(x10601)
(op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e000f)
(op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e0010)
(op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e0011)
(op) et send signal:id(x30000000),signal(x8000)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e0010)
(op) et off signal:id(x705e0011)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e0010)
(op) et off signal:id(x705e0011)
(op) et_unit(battle) oef2(xb336c0),number(30),id(xc00)
(op) effect terminate send id(x601)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e0010)
(op) et off signal:id(x705e0011)
(op) et_unit(chara2) oef2(xdf5b30),number(8),id(x611)
(op) op_et_prayeff_send_read_through(xc00)
(op) et send signal:id(xc00),signal(x1000)
(op) effect terminate send id(x10601)
(op) et_unit(chara0) oef2(xd9b990),number(8),id(x60f)
(op) weapon afterimage terminate id(x30000000)
(op) et_unit(chara1) oef2(xdcb210),number(8),id(x20610)
(op) et_unit(battle) oef2(xb336c0),number(54),id(x30810)
(op) et_unit(chara1) oef2(xdcb210),number(9),id(x40610)
(op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e000f)
(op) effect terminate send id(x611)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e000f)
(op) et_unit(aimage) oef2(x101f9b0),number(9),id(x30000001)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e000f)
(op) et off signal:id(x705e000f)
(op) et_unit(battle) oef2(xb336c0),number(30),id(x10c00)
(op) effect terminate send id(x30810)
(op) et_unit(weapon2) oef2(x101f9b0),number(8),id(x602)
(op) effect terminate send id(x60f)
(op) effect terminate send id(x20610)
(op) effect terminate send id(x40610)
(op) et send signal:id(x30000001),signal(x8000)
(op) effect terminate send id(x602)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Posts: 6
Threads: 2
Joined: May 2021
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0
Never mind, I already found a solution.
Posts: 237
Threads: 43
Joined: Apr 2019
(05-03-2021, 05:23 PM) Rodi199 Wrote: Never mind, I already found a solution.
Can you share your solution ?
Posts: 6
Threads: 2
Joined: May 2021
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0
(05-03-2021, 07:17 PM) sportster Wrote: Can you share your solution ?
All I did is to enable Clamping Mode in both EE/IOP and VUs settings in the "Normal" setting.