Weird graphic bugs on Test Drive Eve of destruction
#1
Hello, the Emulator gives me some weird graphic glitches while playing Test drive eve of destruction. Also , I've had a problem in which the game refuse to load the race and Gives me a Sector error code(This problem occured in 2013 and it returned as the same problem).

My Pc specs:

Ryzen r5 1600 
8GB Ram 3000 MHz
Radeon 7870XT
Windows 10 


Code:
PCSX2 1.5.0-20180305201701 - compiled on Mar  5 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 16299), 64-bit
Physical RAM     =  8144 MB
CPU name         =  AMD Ryzen 5 1600 Six-Core Processor
Vendor/Model     =  AuthenticAMD (stepping 01)
CPU speed        =  3.199 ghz (12 logical threads)
x86PType         =  Standard OEM
x86Flags         =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Users\anthr\OneDrive\Documents\pcsx2-v1.5.0-dev-2319-gf6e4a3081-windows-x86\plugins...
(GameDB) 9721 games on record (loaded in 145ms)
Bound   GS: GSdx32-AVX2.dll [GSdx 20180305201701 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180305201701) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180305201701 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180305201701 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180305201701 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180305201701 0.7.0]
Bound DEV9: CLR_DEV9.dll [CLR DEV9 0.8.1]
Plugins loaded successfully.

(CdvdSource) HotSwapping CDVD source types from Plugin to ISO.
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
GSdx Lookup CRC:5D0244D3
GSdx Lookup CRC:5D0244D3
* CDVD: Opening drive 'H:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Single-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (947536 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\anthr\OneDrive\Documents\pcsx2-v1.5.0-dev-2319-gf6e4a3081-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\anthr\OneDrive\Documents\pcsx2-v1.5.0-dev-2319-gf6e4a3081-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.10;1) Game CRC = 0x5D0244D3, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.10;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.10;1
0 00100000 00332e84 ....................................................
Loaded, cdrom0:¥SLUS_209.10;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
stack = 5354434b, stack_size = 0
GSdx Lookup CRC:5D0244D3
GSdx Lookup CRC:5D0244D3
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DATA¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.1.0)
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥LGDEV.IRX;1 args 14 arg devs=4
LgDev_tb_rb_Driver Version 1.11.025 ( Wheel Joystick ), built on Jan 26 2004 at 23:57:44, thpri=42,43
 fixed memory allocations for 4 devices and 8 effects
loadmodule: id 31, ret 0
liblgdev version 1.11.025, built on Jan 26 2004 at 23:57:53
loadmodule: fname cdrom0:¥DATA¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥STREAM.IRX;1 args 12 arg -v4
========================================================
Jul 12 2004 16:19:14 D IOP-PAL GCC-2.8   dave_p2
========================================================
(No log file)
stream: sifrpc_thread
disk: init cd...
disk: disk_type = 14
secNum = 261, numSectors = 1
-init_cd
SoundBegin 1, 2, 3 (cheese)
about to call sceSdInit
sound: about to start threads
sound: file thread ready
sound: sound thread ready
stream: starting debug thread!
stream: all threads started
loadmodule: id 34, ret 0
stream: get toc!
+StreamInit
DataRequest: 2368, 32768, (16) 4b8500
-------- audio information --------------------
[SShd]
[SSbd]
stream: debug: F:549 R:130 S:801 (0 Q)
stream: debug: F:549 R:130 S:801 (0 Q)
CDVD READ ERROR, sector = 0x000e7550
SpuChannel ccab8: no bytes!
SpuChannel cc9d8: no bytes!
stream: debug: F:253 R:130 S:801 (0 Q)
Closing plugins...
Closing DEV9
CLR_DEV9:NetAdapter Information: 1 : Waiting for RX-net thread to terminate..
CLR_DEV9:NetAdapter Information: 1 : Done
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.
Keep in mind I've done a clean install of w10, burned the iso by imgburn, used a plugin instead of using the iso , yet the problem still persists. Also I've tested some other game and There wasn't any problem.

Any help would be appreciated


Attached Files Thumbnail(s)
               
Reply

Sponsored links

#2
Can you post your GSdx settings please?
Reply
#3
(03-18-2018, 07:04 PM)CK1 Wrote: Can you post your GSdx settings please?

Here you go.


Attached Files Thumbnail(s)
   
Reply
#4
First, can you change mipmapping from Automatic to Basic and see if that fixes anything?
Reply
#5
It didn't fix the problem.
Reply
#6
OK, this is a shot in the dark. In the manual gamefixes tab, what happens if you enable the "GIF FIFO" gamefix?
Reply
#7
Add this to your ini file > save it > then enable hw hacks.

Code:
UserHacks_DisableNVhack=1
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
Reply
#8
That looks like some of the gamefixes have been enabled that shouldn't have been. The game uses Path3 masking, so stuff like the EE Timing fix and the GIF fixes tend to break it.
[Image: ref-sig-anim.gif]

Reply
#9
Quote:OK, this is a shot in the dark. In the manual gamefixes tab, what happens if you enable the "GIF FIFO" gamefix?
nothing.
Reply
#10
OK, can you upload a GS dump of the issue please? Just follow the guide here: https://forums.pcsx2.net/Thread-How-to-c...er-GS-dump

Basically all you need to do is hold down "Shift +F8" and upload the file in your "snaps" folder. Smile
Reply




Users browsing this thread: 1 Guest(s)