Got a new laptop recently and I'm getting weird graphics issues in Dragon Quest VIII and Ape Escape 3 that I've never seen before. In Ape Escape 3, parts of the geometry in levels go missing once in a while or at certain angles like this:
http://cloud-4.steampowered.com/ugc/5947...2B623E9F3/
(Windows are missing the frame + the tables are missing the covers around them, they reappear if I move around and then disappear again, it's not a game issue as it didn't happen on a previous pc I played the game on. It's more apparent in some levels where I can see through whole walls and stuff)
While in Dragon Quest VIII, the screen flickers constantly, especially in outdoor areas, like it was changing brightness rapidly, causing flashing. (Graphics are fine there though, it's just flashing all the time)
Tried both the latest GIT and SVN builds and both have the same issue. Haven't gotten around to testing other games yet as I need to rip the discs all over again. The issues persist with and without speedhacks, and I also tried the Nvidia Gsdx hack to no result. I'm thinking it might be Nvidia Optimus screwing things up somehow, but the emulator IS using the correct graphics card so I don't know what's up with that (as in, speed is good and all, and I've set the 740M to be the default card for all applications).
System specs & Gsdx settings:
Intel Core i7 4700MQ 2.4 Ghz CPU
8 GB RAM
Nvidia GeForce GT 740M (Latest stable drivers, 337.88)
Windows 8.1 64 bit
Gsdx AVX2 D3D11 Hardware mode (tried SSE41 too, no difference)
Default graphics adapter (Tried setting it to the GeForce 740M with no difference)
1920x1080 internal resolution
Texture filtering on
No hacks (except Skipdraw 1 and Wild Arms Offset for DQVIII, since it needs em, disabled them for AE3)
Any suggestions welcome, going away for about a week so might not be able to reply immediately though.
http://cloud-4.steampowered.com/ugc/5947...2B623E9F3/
(Windows are missing the frame + the tables are missing the covers around them, they reappear if I move around and then disappear again, it's not a game issue as it didn't happen on a previous pc I played the game on. It's more apparent in some levels where I can see through whole walls and stuff)
While in Dragon Quest VIII, the screen flickers constantly, especially in outdoor areas, like it was changing brightness rapidly, causing flashing. (Graphics are fine there though, it's just flashing all the time)
Tried both the latest GIT and SVN builds and both have the same issue. Haven't gotten around to testing other games yet as I need to rip the discs all over again. The issues persist with and without speedhacks, and I also tried the Nvidia Gsdx hack to no result. I'm thinking it might be Nvidia Optimus screwing things up somehow, but the emulator IS using the correct graphics card so I don't know what's up with that (as in, speed is good and all, and I've set the 740M to be the default card for all applications).
System specs & Gsdx settings:
Intel Core i7 4700MQ 2.4 Ghz CPU
8 GB RAM
Nvidia GeForce GT 740M (Latest stable drivers, 337.88)
Windows 8.1 64 bit
Gsdx AVX2 D3D11 Hardware mode (tried SSE41 too, no difference)
Default graphics adapter (Tried setting it to the GeForce 740M with no difference)
1920x1080 internal resolution
Texture filtering on
No hacks (except Skipdraw 1 and Wild Arms Offset for DQVIII, since it needs em, disabled them for AE3)
Any suggestions welcome, going away for about a week so might not be able to reply immediately though.