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I remember back in the OLD days on my Pentium II PC, I was running the Zsnes emulator and the frameskipping was really useful. The games ran very smoothe even with frameskipping set very high.
I also used WinKawaks (acade emu), and the frameskips was again VERY smoothe.
However in Pcsx2, whenever I turn on frameskipping, the games' movements become EXTREMELY jerky.. I think if you guys fix this problem, this emulator would run really well for ppl who don't have an OC'd computer.
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Uh did it ever occur to you that PS2 emulation is QUITE different from SNES emulation or anything else? Frameskipping is extremely hard (to impossible) to make it work good on PCSX2,mainly because of the ps2's architecture. We know it doesn't look good,but that's the best that can be done
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yeah yeah.. I know the PS2's emulation is more complicated blablabla..
I was just suggesting u guys should improve the frameskipping =)
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01-15-2009, 08:31 PM
(This post was last modified: 01-15-2009, 08:33 PM by Register.)
Improvement frame skiping to be smooth? I think that not in easy way like just give it magical code so suddenly just runing games with smooth way in skipping. Because the problem is in CPU 32bit it self which is different arcitecture with ps2 cpu 128bit, and pcsx2 is an emulator. Perhaps other member can exsplain more clear, i hope.
Improvement frame skiping to be smooth? I think that not in easy way like just give it magical code so suddenly just runing games with smooth way in skipping. Because the problem is in CPU 32bit it self which is different arcitecture with ps2 cpu 128bit, and pcsx2 is an emulator. Perhaps other member can exsplain more clear, i hope.
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>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
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i really think that if you go ahead and play with some games like frequency on pcsx2 for ps2 and have it do frame skiping on it, man it funny to see how it react and why non of the other frames like the Vu limiter or normal it does super funny bugs ahahahaha!!!!!!!!!!
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01-15-2009, 10:55 PM
(This post was last modified: 01-15-2009, 10:56 PM by Zeydlitz.)
Nah, SPS2 is 128-bit -- all floating point calculation using 4*32bit structure. And FPU calc is No1 (and No2 -- it's roundings). And 64-bit code is not very cpu-limited.