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What settings should I use based on my specs on my computer?
#1
 I mostly play racing games and I have been having speed issues. I have a windows 10 computer Intel Core i7-3770 cpu @ 3.40ghz 16gb ram 64 bit operating system
4 core 8 logical processors
Intel HD Graphics 4000
 I was wondering what settings could give me the best quality gameplay without causing the speed to slow down?
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
[code]
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 19041), 64-bit
Physical RAM = 16270 MB
CPU name = Intel® Core™ i7-3770 CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.391 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3ff
x86EFlags = 28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 118ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
OpenGL information. GPU: Intel® HD Graphics 4000. Vendor: Intel. Driver: - Build 10.18.10.4425
ERROR: GL_ARB_copy_image is NOT SUPPORTED
Opening CDVD
isoFile open ok: C:\Users\99jmf\Documents\N 2005 CFTC.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1859840 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: Intel® HD Graphics 4000. Vendor: Intel. Driver: - Build 10.18.10.4425
ERROR: GL_ARB_copy_image is NOT SUPPORTED
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(pxActionEvent) GS plugin failed to open!(thread:MTGS)(thread:EE Core)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
OpenGL information. GPU: Intel® HD Graphics 4000. Vendor: Intel. Driver: - Build 10.18.10.4425
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_compute_shader is NOT SUPPORTED
INFO: GL_ARB_shader_storage_buffer_object is NOT SUPPORTED
INFO: GL_ARB_texture_view is NOT SUPPORTED
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is NOT SUPPORTED
INFO: GL_ARB_multi_bind is NOT SUPPORTED
INFO: GL_ARB_direct_state_access is NOT SUPPORTED
INFO: GL_ARB_texture_barrier is NOT SUPPORTED
INFO: GL_ARB_get_texture_sub_image is NOT SUPPORTED

The OpenGL renderer is inefficient on Intel GPUs due to an inefficient driver.
Check out the link below for further information.
https://github.com/PCSX2/pcsx2/wiki/Open...ed-to-know
GL_ARB_texture_barrier is not supported! Blending emulation will not be supported
DSA is not supported. Expect slower performance
Current Renderer: OpenGL (Software renderer)
Opening CDVD
isoFile open ok: C:\Users\99jmf\Documents\NASCAR2004.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1650048 sectors)
Opening USB
Opening FW
Opening DEV9
No extenstion supported to get available memory. Use default value !
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\99jmf\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\99jmf\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.24;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_208.24;1) Game CRC = 0x612542D0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.24;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_208.24;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_208.24;1
0 00100000 002e3534 ...............................................
Loaded, cdrom0:¥SLUS_208.24;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:612542D0
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 44000 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 44000 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 44000 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 44000 args 0 arg
loadbuffer: id 28, ret 2
loadbuffer: addrres 44000 args 0 arg
loadbuffer: id 29, ret 2
loadbuffer: addrres 44000 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 44000 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadbuffer: id 31, ret 0
loadbuffer: addrres 44000 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 44000 args 43 arg hub=1
USB Driver (Version 1.1.0)
loadbuffer: id 33, ret 2
loadbuffer: addrres 44000 args 0 arg hub=1
LgDev_tb_rb_Driver version 1.06
loadbuffer: id 34, ret 0
loadbuffer: addrres 44000 args 0 arg hub=1
USB Keyboard Driver 1.03
Max Keyboards : 2
Debug level : 0
loadbuffer: id 35, ret 2
loadbuffer: addrres 44000 args 21 arg 0x067b
USB Keyboard Driver 1.03
Max Keyboards : 2
Debug level : 0
loadbuffer: id 36, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥DEV9.IRX args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 37, ret 1
loadbuffer: addrres 44000 args 18 arg mem=96KB
INET (Version 1.90.0) DEBUG REMOVABLE
inet: mem=96KB thpri=48 thstack=8192
inet: debug=0x0 &debug=f2fe0 &free_{size,min}=f3164,f3168
loadbuffer: id 38, ret 2
loadbuffer: addrres 44000 args 67 arg icon=cdrom0:¥ONLINE¥PS2ICON.ICO
loadbuffer: id 39, ret 2
loadbuffer: addrres 44000 args 20 arg -no_auto
loadbuffer: id 40, ret 2
loadbuffer: addrres 44000 args 0 arg -no_auto
loadbuffer: id 41, ret 2
loadbuffer: addrres 44000 args 0 arg -no_auto
loadbuffer: id 42, ret 2
loadbuffer: addrres 44000 args 0 arg -no_auto
AN986 (Version 1.49.0 Wed Oct 24 18:23:11 JST 2001)
loadbuffer: id 43, ret 0
loadbuffer: addrres 44000 args 0 arg -no_auto
Multi-thread available sifrpc module...
loadbuffer: id 44, ret 0
loadbuffer: addrres 44000 args 0 arg -no_auto
loadbuffer: id 45, ret 0
loadbuffer: addrres 44000 args 18 arg rpc=0
lgAud version 1.08 (built on May 21 2003 at 15:18:36)
* thread priority 48
* no RPC server (no access from EE)
loadbuffer: id 46, ret 0
loadbuffer: addrres 44000 args 0 arg rpc=0
EA VOIP 2.6 16:3 (Jul 11 2003 18:46:55), thpri=48
loadbuffer: id 47, ret 0
searchbyname: module name dev9
searchbyname: return -202
loadbuffer: addrres 44000 args 0 arg rpc=0
loadbuffer: id -200, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥SMAP.IRX args 0 arg
loadmodule: id -200, ret 0
loadbuffer: addrres 44000 args 39 arg dial=cdrom0:¥CNF¥DIAL_SPD.CNF;1
loadbuffer: id -200, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥SPDUART.IRX args 39 arg dial=cdrom0:¥CNF¥DIAL_SPD.CNF;1
loadmodule: id -200, ret 0
loadbuffer: addrres 44000 args 0 arg dial=cdrom0:¥CNF¥DIAL_SPD.CNF;1
loadbuffer: id 48, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Suspending single plugin: GS
Saving GS
Closing GS
Delete 6 Shaders, 29 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
DSA is not supported. Expect slower performance
Current Renderer: OpenGL (Software renderer)
No extenstion supported to get available memory. Use default value !
Available VRAM/RAM:3840MB for textures
Loading GS
GSdx Lookup CRC:612542D0
Suspending single plugin: GS
Saving GS
Closing GS
Delete 6 Shaders, 29 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
DSA is not supported. Expect slower performance
Current Renderer: OpenGL (Software renderer)
No extenstion supported to get available memory. Use default value !
Available VRAM/RAM:3840MB for textures
Loading GSdxGS Looku
p CRC:612542D0
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
Saving GS
Closing GS
Delete 6 Shaders, 29 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:612542D0
GSdx Lookup CRC:612542D0
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:612542D0
GSdx Lookup CRC:612542D0
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:612542D0
GSdx Lookup CRC:612542D0
Loading GS
(FrameLimiter) DISABLED.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:612542D0
GSdx Loo Loadikupng GS C
RC:612542D0
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:612542D0 Loadin
g GSdGSx Loo
kup CRC:612542D0
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:612542D0
GSdx Lookup CRC:612542D0
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:612542D0
GSdx Lookup CRC:612542D0
Loading GS
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Software renderer)
Loading GS
GSdx Lookup CRC:612542D0
(FrameLimiter) ENABLED.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Software renderer)
Loading GS
[ /code]

(11-13-2020, 11:05 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Replied
Reply
#4
I guess software mode is your best option
Or dxbrenderer + native resolution since you don't have a dedicated gpu
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(11-14-2020, 01:28 AM)jesalvein Wrote: I guess software mode is your best option
Or dxbrenderer + native resolution since you don't have a dedicated gpu

I've been using software and at some tracks and some restarts my speed ranges from between 80-95.
Reply
#6
you could still set gsdx extra software renderers to 4.
but best would be to get a real GPU
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




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