hi
ive seen theres a "multithread" option available in gdx plugin in the software option and i was wondering...
how the result would be with a cpu with large number of phisycal cores/thread units (like the I7) in running a heavy graphic based game (like GT4 or Tekken5) and setting that particular value to, i dont know, 4 or 5 ?
only the cpu would be used (no gpu involving), but also high parallel raising in rendering. i guess in that case the graphic card would be the bottleneck...
someone willing to try?
(i know, maybe i have nothing to do in this hot afternoon, lol)
ive seen theres a "multithread" option available in gdx plugin in the software option and i was wondering...
how the result would be with a cpu with large number of phisycal cores/thread units (like the I7) in running a heavy graphic based game (like GT4 or Tekken5) and setting that particular value to, i dont know, 4 or 5 ?
only the cpu would be used (no gpu involving), but also high parallel raising in rendering. i guess in that case the graphic card would be the bottleneck...
someone willing to try?

(i know, maybe i have nothing to do in this hot afternoon, lol)