(04-09-2014, 07:38 PM)Kenzeisha Wrote: @tsunami2311
Nope, is a driver issue.
I used today PCSX2-SVN 5927 with 337.50 and the graphic was broken.
Returned to 335.23 was fine like always, i think nvidia did major changes for DX11 rendering.
That is not what people around here want to hear, as if it driver issue it not gona get fixed by nvidia if it happening in pcsx2 cause other there stance on emulation.
Sorta like how the stretch/zooming effect happen isnt gona be fixed.
Also the path changes where already in 335 drivers they just weren't ready/done and nor was the option to turn it on and off. And turning off the path changes in 357.50 nvCP (shader cache) does not stop this issue with DQ8 so i doubt those path change have anything to do with. It probably another random change like what cause the stretching/zoom issue that cause this that unless it get randomly fixed by nvidia it wont be fixed. All though we do have hope of the flicker/missing graphic being fixed as I been reading that people have been experienced flickering/missing graphics in some pc games
Like said DQ8 has issue the issue but rouge galaxy is fine on my ended
I for see more sad days for us nvidia people when it comes to pcsx2 stuff
DX9 render works fine for DQ8 for now so does SW mode
Gona have to hope it random fixed cause some pc game was doing this too as nvidia dont accept bug report in reguard to pcsx2 or emulators. As for the Stretching issue/zooming that is lost cause only PC game i ever found that show this issue is SWTOR loading screens/splash screen and that is so random and rare it damn near impossible to catch. and even when does happen it happens just once for second then not again for long long periods of time.