I took some screenshots for 480i games with older pcsx2-v1.7.0-dev-801-g527ba52de-windows-x86, the resolution is either 512x224 or 640x224.
However, taking screenshots with newer pcsx2-v1.7.5065-windows-x64-Qt, the resolution is either 512x448 or 640x448.
It seems to me that the older PCSX2 screenshots of 480i games are the real PS2 1/60 second/1 field rendering resolution. How did the resolution of newer version screenshots become 640/512x448? Are they no longer PS2 rendering resolution but PCSX2 rendering resolution instead? Or had newer PCSX2 been combining 2 fields of 480i resolution into 1 frame?
I also realized that while running 480i games PCSX2 shows 512/640x448 60FPS. In this case each frame should be 512/640x224 shouldn't it?
However, taking screenshots with newer pcsx2-v1.7.5065-windows-x64-Qt, the resolution is either 512x448 or 640x448.
It seems to me that the older PCSX2 screenshots of 480i games are the real PS2 1/60 second/1 field rendering resolution. How did the resolution of newer version screenshots become 640/512x448? Are they no longer PS2 rendering resolution but PCSX2 rendering resolution instead? Or had newer PCSX2 been combining 2 fields of 480i resolution into 1 frame?
I also realized that while running 480i games PCSX2 shows 512/640x448 60FPS. In this case each frame should be 512/640x224 shouldn't it?