(Computer Specs posted below)
When playing Wild Arms 3 I run into a variety of choke points when using Direct3D hardware. These are mainly pan outs in battle, extreme close ups on characters, and I believe some text boxes .
I am using the August release of GSDX SSE2 in the native resolution. I have played with the GS settings (including allowing 8 bit textures) and speed hacks. Unfortunately I still run into these choke points where I get ~20 fps while both my EE and GS percent are 20-30. During others scenes (when EE or GS are 100%) I get 100-200 fps.
I can run the game in Direct3D software and get about 50-60 fps during scenes where hardware got a slow 20 fps or fast 200 fps. In other words speed is much more consistent. I would like to mention that with software GS is always 100%. I assume that is normal, but I have no idea.
Whats more, the speed at these choke points is the same speed I got with an old Pentium4 3.0GHz with hyper threading and a Geforce5900 Ultra. The difference was with that rig EE and GS were both constantly ~100%.
Any advice on something I'm missing (ex. limitations of the emulator, the workings of EE and GS percent, lesser known setting, limitations of my hardware) would be greatly appreciated. Also, please let me know if I did not include enough information or if an expert believes this is bug report worthy. Thank you.
Windows XP 32
AMD Atholon II X2 3.0GHz - OC'ed to 3.5GHz
HD 4200 integrated graphics 500Mhz core, 400MHz memory, memory bit width 64 - OC'ed to 750MHz core
2GB DDR3 memory 1066MHz - OC'ed to 1500MHz
When playing Wild Arms 3 I run into a variety of choke points when using Direct3D hardware. These are mainly pan outs in battle, extreme close ups on characters, and I believe some text boxes .
I am using the August release of GSDX SSE2 in the native resolution. I have played with the GS settings (including allowing 8 bit textures) and speed hacks. Unfortunately I still run into these choke points where I get ~20 fps while both my EE and GS percent are 20-30. During others scenes (when EE or GS are 100%) I get 100-200 fps.
I can run the game in Direct3D software and get about 50-60 fps during scenes where hardware got a slow 20 fps or fast 200 fps. In other words speed is much more consistent. I would like to mention that with software GS is always 100%. I assume that is normal, but I have no idea.
Whats more, the speed at these choke points is the same speed I got with an old Pentium4 3.0GHz with hyper threading and a Geforce5900 Ultra. The difference was with that rig EE and GS were both constantly ~100%.
Any advice on something I'm missing (ex. limitations of the emulator, the workings of EE and GS percent, lesser known setting, limitations of my hardware) would be greatly appreciated. Also, please let me know if I did not include enough information or if an expert believes this is bug report worthy. Thank you.
Windows XP 32
AMD Atholon II X2 3.0GHz - OC'ed to 3.5GHz
HD 4200 integrated graphics 500Mhz core, 400MHz memory, memory bit width 64 - OC'ed to 750MHz core
2GB DDR3 memory 1066MHz - OC'ed to 1500MHz