While I know I would probably never get it perfect(from what I understand there is always a bit of lag or over running when it comes to emulators simply because the systems they are emulating tend to need a lot of parts that are very hard to get right on a computer), at the current speed's it's going I am starting to to feel like I should slam my head into the ground a few times.
In Wild Arms 3 I have two problems:
One where word boxes seem to have a odd glitch effect of letters missing a slice and that sliced section seeming to have been moved over to the left or right a bit.
One where it's running at the max of 5.10 fps any time a character is on screen (in other words small sections where in a short animation characters are not seen on screen is the only time it's going at a normal speed.
Any suggestions or ideas on how to fix this would be nice.
Specs
Model:ASUS CM5570
Processor:Intel® Core2 Quad CPU Q8200 @ 2.33 GHz 2.34 Ghz
Memory (Ram): 6.00 Gb
System type: 64-bit Operating Sysem
:Current configuation:
Emutation settings_
VUs=
VU0:MicroVu Recompiler
Claming Mode:Normal
Round Mode: Chop/Zero
VU1: MicroVU Recompiler
EE/IOP=
EmotionEngine:Recompiler
IOP:Recompiler
Round Mode: Chop / Zero
Clamping Mode: Normal
GS=
Default
GS Window=
Default
Speedhacks=
Enabled Speedhacks
EE cyclerate: 2
VU Cycle Stealing: 0
Enabled INTC Spin Detection
Enabled Wait Loop Detection
Enabled mVU Flag Hack
No game fixes Enabled
Plugins_
GS: GSdx 4600 (MSVC 15.00, SSE2) 0.1.16 [gsdx-sse2-r4600]
PAD: LilyPad svn (r2591) 0.10.0 [LilyPad-r2591]
SPU2: SPU2-X r4600m 1.4.0 [spu2-x-r4600]
CDVD: Linuz Iso CDVD 0.9.0 [CDVDisco]
USB: USBnull Driver 0.7.0 [USBnull]
FW: FWnull Driver 0.6.0 [FWnull]
DEV9: DEV9null Driver 0.5.0 [DEV9null]
(If you can't tell from all of this information, yes I have no idea what I am doing, for all I know I am missing parts.)
In Wild Arms 3 I have two problems:
One where word boxes seem to have a odd glitch effect of letters missing a slice and that sliced section seeming to have been moved over to the left or right a bit.
One where it's running at the max of 5.10 fps any time a character is on screen (in other words small sections where in a short animation characters are not seen on screen is the only time it's going at a normal speed.
Any suggestions or ideas on how to fix this would be nice.
Specs
Model:ASUS CM5570
Processor:Intel® Core2 Quad CPU Q8200 @ 2.33 GHz 2.34 Ghz
Memory (Ram): 6.00 Gb
System type: 64-bit Operating Sysem
:Current configuation:
Emutation settings_
VUs=
VU0:MicroVu Recompiler
Claming Mode:Normal
Round Mode: Chop/Zero
VU1: MicroVU Recompiler
EE/IOP=
EmotionEngine:Recompiler
IOP:Recompiler
Round Mode: Chop / Zero
Clamping Mode: Normal
GS=
Default
GS Window=
Default
Speedhacks=
Enabled Speedhacks
EE cyclerate: 2
VU Cycle Stealing: 0
Enabled INTC Spin Detection
Enabled Wait Loop Detection
Enabled mVU Flag Hack
No game fixes Enabled
Plugins_
GS: GSdx 4600 (MSVC 15.00, SSE2) 0.1.16 [gsdx-sse2-r4600]
PAD: LilyPad svn (r2591) 0.10.0 [LilyPad-r2591]
SPU2: SPU2-X r4600m 1.4.0 [spu2-x-r4600]
CDVD: Linuz Iso CDVD 0.9.0 [CDVDisco]
USB: USBnull Driver 0.7.0 [USBnull]
FW: FWnull Driver 0.6.0 [FWnull]
DEV9: DEV9null Driver 0.5.0 [DEV9null]
(If you can't tell from all of this information, yes I have no idea what I am doing, for all I know I am missing parts.)