Wild Arms 3 the screen shakes rapidly
I tried wwith or without speed hacks, I tired with otherDirectX the screen still shakes rapidly, even the main menu. Help

Graphics: GSdx 1873 (MSVC 15.00, SSE2) 0.1.15
Sound: SPU2-X 1.2.0
Controller both: Lilypad 0.0.9
Cdvdrom: Linuz Iso CDVD 0.8.0
Dev9: DEV9null Driver 0.4.0
Usb: USBnull Driver 0.6.0
Firewire: FWnull Driver 0.5.0
Bios: USA v02.00(14/06/2004) Console

Resolution: 1280x1024 75Hz
Renderer: Direct3D10 (Software)
Interlacing: None
Aspect Ratio: 4:3
D3D Interlaal res: 1024, 1024
Advance Options
Round Mode: Chop Zero
Clamp Mode: None, Flush to Zero, Denormals are Zero

CPU Vendor: AuthenticAMD
Family: AMD Athlog™64 X2 Dual Core.
CPU Speed: 2186 MHZ
Features: MMX,SSE,SSE2,SSE3
EERec and VU Recompilers are checked, Muilti Threaded Mode is checked
Frame Limiting: Normal

Speed Hacks
Use x2 Cycle Rate
INTC Sync Hack
Enable IOP x2 Cycle Rate
WaitCycles Sync Hack

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toggle F5 until the shake is gone....best to set interlance as "Weave-bbf" for WA3
Main PC1:i5-4670,HD7770(Active!)
Main PC2:i5-11600K,GTX1660Ti(Active!)
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i have interlacing set to blend-bbf and didn't have any shacking problems in any games
for me weave makes the motion scenes look like crap(it looks like they are cut in lines or something).
I tired but its still shaky.
Any other suggestions?
It's possible speedhacks are creating the extra shaking, try turning them off specially the "VU cycle stealing" one.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64

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