11-18-2015, 05:13 PM
I'm having trouble running anything at all with OpenGL because it runs at exactly half the speed of D3D11 (feels like some sort of framecap?). i can get most of what i want to play working with D3D11 anyway but i figured i'd ask about it here since i also noticed the very same symptom in retroarch and suspect it might be a windows 10/graphics driver issue or some other thing that could interfere.
Specs:
Core i7-5700HQ (2.7ghz)
Geforce GTX 980M (4gb vram) with driver version 358.91 (Latest as of writing)
8Gb ram
Windows 10 64-bit
I've been using multiple versions of 1.3.1 from the GIT download page including the latest one (as of 18/11/2015 at 3:00 pm gmt) and i've got no VU Cycle stealing or EE Cyclerate hacks on and i have tested at native and higher than native in multiple tests. Using the SSE41 version of GSDX 20151118095343. Mostly been testing God Hand and Ys: Ark of Napishtim from both ISO and DVD's though Zombie Hunters 2 also has the same issue when using OGL. I have also tried deleting the gsdx.ini multiple times to make sure no residual errant strings are present like in the other thread i saw relating to windows 10 and slow OGL with no luck.
As i said before though, it also happens somewhat selectively on non demanding systems on Retroarch which is why i suspect it's not the emulator itself but instead something else. Just asking here incase anyone has any possible answer to this. googling about windows 10 and slow OGL performance turned nothing up either so i have waited and researched before posting this.
Specs:
Core i7-5700HQ (2.7ghz)
Geforce GTX 980M (4gb vram) with driver version 358.91 (Latest as of writing)
8Gb ram
Windows 10 64-bit
I've been using multiple versions of 1.3.1 from the GIT download page including the latest one (as of 18/11/2015 at 3:00 pm gmt) and i've got no VU Cycle stealing or EE Cyclerate hacks on and i have tested at native and higher than native in multiple tests. Using the SSE41 version of GSDX 20151118095343. Mostly been testing God Hand and Ys: Ark of Napishtim from both ISO and DVD's though Zombie Hunters 2 also has the same issue when using OGL. I have also tried deleting the gsdx.ini multiple times to make sure no residual errant strings are present like in the other thread i saw relating to windows 10 and slow OGL with no luck.
As i said before though, it also happens somewhat selectively on non demanding systems on Retroarch which is why i suspect it's not the emulator itself but instead something else. Just asking here incase anyone has any possible answer to this. googling about windows 10 and slow OGL performance turned nothing up either so i have waited and researched before posting this.