So I was reading comments on svn, and saw the comments of scaling the internal res, and window sizes
I was reading rama's comments, and I do the same thing
say if the game you play's native res 512x448.. multiply by 2 and get 1024x896
I find it it to fix a few games that get blurry as they scale
I dont think the internal needs to match the actual window size
say you play a game at 1280x1024 fullscreen and the native is 640x224
it'll still be really jagged right?
well you bump the internal up to 1280x1024 as well and you get a blurry overlay or sprites that are stretched a little weird..
well 640x224*2=
1280x448
it evens up the ratio, and it's still a lot less jagged
anyway, alot probably know this.. just stating ^.^'
They aren't 100% fixes, just for some stuff
pictures of what i mean, these were quick due to time
first one of each are just standard 1600x1200
second is scaled to their internal
The Front Mission one is less blurry, the gliches are something else
I was reading rama's comments, and I do the same thing
say if the game you play's native res 512x448.. multiply by 2 and get 1024x896
I find it it to fix a few games that get blurry as they scale
I dont think the internal needs to match the actual window size
say you play a game at 1280x1024 fullscreen and the native is 640x224
it'll still be really jagged right?
well you bump the internal up to 1280x1024 as well and you get a blurry overlay or sprites that are stretched a little weird..
well 640x224*2=
1280x448
it evens up the ratio, and it's still a lot less jagged
anyway, alot probably know this.. just stating ^.^'
They aren't 100% fixes, just for some stuff
pictures of what i mean, these were quick due to time
first one of each are just standard 1600x1200
second is scaled to their internal
The Front Mission one is less blurry, the gliches are something else
Desktop: 3.06 C2D, 4GB GSkill Ram, 500GB HD, ATI4850
Lappy: 1.6 Atom, 1GB Ram, 160GB HD, Gma950- 2d games run great!
Lappy: 1.6 Atom, 1GB Ram, 160GB HD, Gma950- 2d games run great!
