06-12-2015, 01:46 AM
With the release of Windows 10 on the horizon and along with it coming Directx 12 (and Vulkan on the OpenGL side of things) I was just wondering if there is anyone in the community with the skills to make a DX12 plugin? The benefits the new API brings to making more efficient use of multithread CPUs and reducing CPU bottlenecking on lower end CPUs can not be ignored in my mind.
(more on the benefits of Directx 12 here: http://blogs.msdn.com/b/directx/archive/...tx-12.aspx ).
However in my time at the forums I have seen multiple posts saying the author of GSDX is long gone... Thus my question: Do we have any coders capable of making this happen? I myself do have some C++ and python experience but I am a pretty entry level coder... I would love to work on it but fear I lack the skills and experience
(more on the benefits of Directx 12 here: http://blogs.msdn.com/b/directx/archive/...tx-12.aspx ).
However in my time at the forums I have seen multiple posts saying the author of GSDX is long gone... Thus my question: Do we have any coders capable of making this happen? I myself do have some C++ and python experience but I am a pretty entry level coder... I would love to work on it but fear I lack the skills and experience

Desktop:
Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 16GB [email protected] MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra
500 GB WD Black SN750 | 2TB Seagate Firecuda | Windows 10 Pro x64
Laptop:
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Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 16GB [email protected] MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra
500 GB WD Black SN750 | 2TB Seagate Firecuda | Windows 10 Pro x64
Laptop:
MSI GE72VR 6RF Apache Pro
i7-6700hq | 6GB GTX 1060 | 32GB [email protected] MHz | 512GB SSD | 1TB HDD