Xenosaga 2 issues latest GIT build
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04-20-2016, 09:53 PM
(This post was last modified: 04-20-2016, 10:27 PM by tsunami2311.)
I dont have that issue ( assuming you talking about the artifact/rainbow line in the image)
OpenGL 3x TF=Forced HW depth/Accurate= On BUA=basic CRC lvl- none And the line shooting across the screen is removable with Round sprite=full/half ( but this turns of TF and make textures look boxy) or messing with TC offest I had that info on the wiki for the game but some one edit it and remove those tc settings, Which was the DX 11 hair fix which x 0000 y 1000 I edit the wiki agian to refect thost settings. PCSX2 1.5.0-20160319010052 PCSX2 1.5.0-20160420100532 Im using Nvidia GPU and 364.96 as opposed to AMD Possible AMD issue in Opengl?
04-20-2016, 11:18 PM
(04-20-2016, 09:53 PM)tsunami2311 Wrote: I dont have that issue ( assuming you talking about the artifact/rainbow line in the image) It might be I'm having all kinds of issues with OpenGL from black boxes where textures should be to weird glitched out effects
04-21-2016, 09:20 AM
Latest git release isn't compatible with AMD anymore. AMD need to release a bug fix (Q&A validation has been on going since January).
Potentially, there is a GSdx legacy plugin but we need to build it on the bot.
04-21-2016, 02:17 PM
04-21-2016, 02:33 PM
Only openGL. Dx is fine.
04-21-2016, 02:36 PM
You can use OpenGL as long as you set the Blending Unit Accuracy to Ultra. But that causes slowdown in most, but not all, games.
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