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Xenosaga Episode 3 On 1.0.0
#11
Look how diferent (and better) these shaders make the games:

WITH and WITHOUT SHADERS - See in full screen

[Image: xeno04.jpg]

[Image: xeno05.jpg]

[Image: xeno08.jpg]

[Image: xeno07.jpg]


Other Images:

[Image: xeno01.jpg]

[Image: xeno03.jpg]

[Image: xeno06.jpg]

It is better than MANY PS3 / XBOX360 games.

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#12
like i said in the other thread

your pics aren't fooling me, you are basically comparing an FXAA blurred image to a replacement shader that doesn't blur

I already get that with SMAA injector
#13
(08-21-2012, 05:14 AM)Squall Leonhart Wrote: like i said in the other thread

your pics aren't fooling me, you are basically comparing an FXAA blurred image to a replacement shader that doesn't blur

I already get that with SMAA injector

Replied your question on the other thread. Again, both with fxaa and turn on and off shader with pgup, nothing more...
#14
like i mentioned last time, forgot in which thread.
there's very big and obvious difference results when rendering the MENU of XE3 between nVidia and AMD GPU.
9600GT can out perform 4850, GTX 460 beats 6870 as well.

8bit textures make it worse but get some speed up in town, or battle.
#15
the 6870 is bandwidth limited through its 128bit interface

the 9600GT and 460 are both 256bit cards

the 4850 had some weird memory controller issues that could often make it perform worse than the equivalent geforce
#16
(08-21-2012, 09:31 PM)Squall Leonhart Wrote: the 6870 is bandwidth limited through its 128bit interface

the 9600GT and 460 are both 256bit cards

the 4850 had some weird memory controller issues that could often make it perform worse than the equivalent geforce

are you sure 6870 is 128bit interface??
#17
it comes in both, but if the 6870 is losing to the 460, i can only assume 128bit.
#18
I do remember playing this game at full speed on a e6750(2.66 ghz) and 4850 about a year ago with no problems. When I get home I can try and post the settings/revision I played it on to see if it improves your speed.




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