10-01-2023, 11:34 AM
(This post was last modified: 10-01-2023, 02:07 PM by eekiehd.
Edit Reason: Clarified where flickering issue happens
)
When rendering Xenosaga Episode III (NTSC-US) at higher resolutions, shadows flicker and follow the player character. This issue does occur at native resolution. I was wondering if there was something I could tweak in the settings to fix this issue.
Version: PCSX2 Nightly - v.1.7.5070
Hardware:
- CPU: i7-4770K
- GPU: GeForce GTX 980
- RAM: 16GB
Changed settings: (otherwise global default)
- Renderer: OpenGL
- Internal Resolution: 3x Native (~ 1080p)
Native resolution:
3x Native (~ 1080p): (The flickering happens on the white ground surface)
(I've added multiple pictures since the problem is a difficult to see when the game is not in motion)
Thanks in advance!
Version: PCSX2 Nightly - v.1.7.5070
Hardware:
- CPU: i7-4770K
- GPU: GeForce GTX 980
- RAM: 16GB
Changed settings: (otherwise global default)
- Renderer: OpenGL
- Internal Resolution: 3x Native (~ 1080p)
Native resolution:
3x Native (~ 1080p): (The flickering happens on the white ground surface)
(I've added multiple pictures since the problem is a difficult to see when the game is not in motion)
Thanks in advance!