04-26-2010, 10:51 AM
Here's the gist of it. I have Ep I and II here. I punted Ep II into working more or less perfectly with the old 0.9.6 release and the readily-available GSdx svn 2693. There was some slowdown in FMVs which was handily corrected with use of VU skipping. So I grabbed Ep I and ripped it (can't play Ep II without an Ep I save, ya know? Sacrilege!) and wasn't quite so fortunate. VU skipping results in frames getting stuck on screen while the audio continues in the background (i.e. the skip turns into a full-fledged flight). I also tried toying with things in r1888, but that version lacks VU skip, and for reasons I will now explain, frameskipping doesn't cut it.
Frameskipping doesn't work right at all in either game. If certain hacks are enabled (namely the idle fast forward from r1888), it just doesn't do anything. The game goes on as though it were just on frame limit mode. However, when it does do something, it certainly does no good. Instead of skipping frames, it just causes the game to go into seizures whenever something moves. It actually moves more slowly this way than without frameskipping. Both Ep I and II suffer from this problem.
I did some searching here and around the web and found the wikia (which may not be associated with the thing) suggesting that Ep I should work fine with PCSX2 r1888 and GSdx 1846, which makes me wonder if there may yet be a solution. I've gone over every hack I could find, tested different clamp settings, but I just haven't found that magical combination. Aside from compiling new versions and hoping for the best, I just don't have anything to go on. I need suggestions from others who may have seen these problems before. If I could just fix the frameskip issue either way, it would be fine.
For reference, PC specs:
AMD Phenom II 720 @ 3.5, 4th core unlocked
Radeon 4830 @ 650/950
4 gigs of old OCZ DDR2 @ some timings I don't care to look up
Games are NTSC
Important settings:
DX10 hardware mode
native res
no 8-bit textures
SPU2-X 2693, default settings
Every kind of speed hack from 0.9.6 and 1888 has been thoroughly tested, mostly with normal clamp and denormals are zero.
Also, if someone has GSdx 1846 sitting around, it couldn't hurt to test that as well.
Thanks.
Frameskipping doesn't work right at all in either game. If certain hacks are enabled (namely the idle fast forward from r1888), it just doesn't do anything. The game goes on as though it were just on frame limit mode. However, when it does do something, it certainly does no good. Instead of skipping frames, it just causes the game to go into seizures whenever something moves. It actually moves more slowly this way than without frameskipping. Both Ep I and II suffer from this problem.
I did some searching here and around the web and found the wikia (which may not be associated with the thing) suggesting that Ep I should work fine with PCSX2 r1888 and GSdx 1846, which makes me wonder if there may yet be a solution. I've gone over every hack I could find, tested different clamp settings, but I just haven't found that magical combination. Aside from compiling new versions and hoping for the best, I just don't have anything to go on. I need suggestions from others who may have seen these problems before. If I could just fix the frameskip issue either way, it would be fine.
For reference, PC specs:
AMD Phenom II 720 @ 3.5, 4th core unlocked
Radeon 4830 @ 650/950
4 gigs of old OCZ DDR2 @ some timings I don't care to look up
Games are NTSC
Important settings:
DX10 hardware mode
native res
no 8-bit textures
SPU2-X 2693, default settings
Every kind of speed hack from 0.9.6 and 1888 has been thoroughly tested, mostly with normal clamp and denormals are zero.
Also, if someone has GSdx 1846 sitting around, it couldn't hurt to test that as well.
Thanks.